ConnorGuy Posted August 12, 2021 Posted August 12, 2021 So im trying to make map blips but this just dont work from the wiki. Blip NAPI.Blip.CreateBlip(uint/int sprite, Vector3 position, float scale, byte color [, string name = "", byte alpha = 255, float drawDistance = 0, bool shortRange = false, short rotation = 0, uint dimension = NAPI.GlobalDimension ]); This is what I did. int sprite = 434; float range = 0; byte color = 2; string name = "Los Santos Bank"; byte alpha = 255; float drawDistance = 0; bool shortRange = false; short rotation = 0; uint dimension = NAPI.GlobalDimension; Blip LSBank = NAPI.Blip.CreateBlip(323, new Vector3(1, 1, 1), range, color, name, alpha, drawDistance, shortRange, rotation, dimension);
Maximus Posted August 12, 2021 Posted August 12, 2021 The third parameter is the scale and you need to set a non-zero value for the Blip to be drawn. For example: 0.5f or 1.
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