DeadlyHero Posted December 26, 2017 Share Posted December 26, 2017 I'm trying to pass player object to server while triggering an event and some people told me that is not needed because player is always a first parameter of event callback function My structure looks like that: Client: mp.events.add("onPlayerRequestRegister",(username, password, email)=>{ // hud.destroy(); //mp.gui.cursor.visible = false; const localPlayer = mp.players.local; if(!username) return hud.execute(`printError("Please enter your username");`); if(!email) return hud.execute(`printError("Please enter your email");`); if(!password) return hud.execute(`printError("Please enter your password");`); hud.execute(`printError("Player${JSON.stringify(localPlayer)}");`); if(username && password && email){ //trigger on reggister const user = {"player": localPlayer, "username": username, "password": password,"email":email} ; mp.events.callRemote("onPlayerRequestRegister", JSON.stringify(user)); //mp.events.callRemote(,username,email,password); } }) Server: mp.events.add("onPlayerRequestRegister", (args)=>{ console.log("data",args); }) and console.log("data",args) returns data { customData : {} } which is empty object, So if somebody can write exact structure for event triggering that would be helpful. Thanks. Link to comment Share on other sites More sharing options...
Elliot Posted December 26, 2017 Share Posted December 26, 2017 console.log("data" + args); Link to comment Share on other sites More sharing options...
kemperrr Posted December 27, 2017 Share Posted December 27, 2017 (edited) lol Server: mp.events.add("onPlayerRequestRegister", (player, args) => { console.log(`${player.name} call onPlayerRequestRegister data : ${args}`); }); if you call the event from the client side, the first argument on the server will always be the player who triggered the event Edited December 27, 2017 by kemperrr Link to comment Share on other sites More sharing options...
Rick Posted December 27, 2017 Share Posted December 27, 2017 first argument of server event always is player object mp.events.add("onPlayerRequestRegister", (player, args)=>{ console.log("data",args); }) Link to comment Share on other sites More sharing options...
John_Reaper Posted January 1, 2018 Share Posted January 1, 2018 (edited) Try this mp.trigger("callEvent", "onPlayerRequestRegister", JSON.stringify(user) ); I hope this helps Edit Edit more this mp.events.add("onPlayerRequestRegister", (player, args)=>{ Edited January 1, 2018 by John_Reaper Link to comment Share on other sites More sharing options...
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