KieronWiltshire Posted December 31, 2017 Share Posted December 31, 2017 So, in previous multiplayer modifications like MTA:SA for obviously Grand Theft Auto San Andreas, you were able to call server side code from the client and vice-versa using the event bus. You could also pass through any parameters you needed the client/server to know about. Is there anyway to do this in RAGE:MP? If so, I don't believe it's documented on the wiki. If I'm wrong, could someone please point me in the right direction? Link to comment Share on other sites More sharing options...
John_Reaper Posted December 31, 2017 Share Posted December 31, 2017 (edited) Is this https://wiki.rage.mp/index.php?title=Events::callRemote Edited December 31, 2017 by John_Reaper Link to comment Share on other sites More sharing options...
KieronWiltshire Posted January 2, 2018 Author Share Posted January 2, 2018 On 12/31/2017 at 8:15 PM, John_Reaper said: Is this https://wiki.rage.mp/index.php?title=Events::callRemote thank you John, I feel stupid I couldn't see that haha Link to comment Share on other sites More sharing options...
Zellcore Posted October 4, 2018 Share Posted October 4, 2018 (edited) Is there a way to call client side code from the server side? callRemote does not work in this case I want to create peds, but this is only possible on client side (as far as I could see). I would like to hide the position on the server side. Edited October 4, 2018 by Zellcore Link to comment Share on other sites More sharing options...
Syno Posted October 13, 2018 Share Posted October 13, 2018 Am 4.10.2018 um 17:06 schrieb Zellcore: Is there a way to call client side code from the server side? https://wiki.rage.mp/index.php?title=Player::call 1 Link to comment Share on other sites More sharing options...
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