KieronWiltshire Posted December 31, 2017 Posted December 31, 2017 So, in previous multiplayer modifications like MTA:SA for obviously Grand Theft Auto San Andreas, you were able to call server side code from the client and vice-versa using the event bus. You could also pass through any parameters you needed the client/server to know about. Is there anyway to do this in RAGE:MP? If so, I don't believe it's documented on the wiki. If I'm wrong, could someone please point me in the right direction?
John_Reaper Posted December 31, 2017 Posted December 31, 2017 (edited) Is this https://wiki.rage.mp/index.php?title=Events::callRemote Edited December 31, 2017 by John_Reaper
KieronWiltshire Posted January 2, 2018 Author Posted January 2, 2018 On 12/31/2017 at 8:15 PM, John_Reaper said: Is this https://wiki.rage.mp/index.php?title=Events::callRemote thank you John, I feel stupid I couldn't see that haha
Zellcore Posted October 4, 2018 Posted October 4, 2018 (edited) Is there a way to call client side code from the server side? callRemote does not work in this case I want to create peds, but this is only possible on client side (as far as I could see). I would like to hide the position on the server side. Edited October 4, 2018 by Zellcore
Syno Posted October 13, 2018 Posted October 13, 2018 Am 4.10.2018 um 17:06 schrieb Zellcore: Is there a way to call client side code from the server side? https://wiki.rage.mp/index.php?title=Player::call 1
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