Bumsnudel Posted December 2, 2021 Posted December 2, 2021 hey guys i wrote a .js file within in i tried to develop some menus for vehicle handling etc. it basically opens a menu via nativui by a key bind. everything works fine until i started to sum up a few things for a better overview in the code. my last change was to create functions where i put the same code in. function veh_menu_codriver() { const ui_veh_main_temp = new Menu("Fahrzeugmenü", "Beifahrer:", new Point(25, 25)); mp.gui.cursor.visible = false; mp.gui.chat.show(false); ui_veh_main_temp.AddItem(new UIMenuItem("Anschnallen", "Schnallt dich an.")); ui_veh_main_temp.AddItem(new UIMenuItem("Kofferraum öffnen", "Schnallt dich an.")); ui_veh_main_temp.AddItem(new UIMenuItem("Animationen", "Schnallt dich an.")); ui_veh_main_temp.AddItem(new UIMenuItem("Fahrzeuginformationen", "Zeigt Fahrzeuginformationen an.")); ui_veh_main_temp.AddItem(new UIMenuItem("Schließen", "Schließt das Menü.")); ui_veh_main_temp.ItemSelect.on((item, index) => { switch (item.Text) { case "Anschnallen": mp.players.local.setConfigFlag(32, false); mp.game.graphics.notify(`Du hast dich ~g~angeschnallt~w~.`); ui_veh_main_temp.Close(); mp.gui.chat.show(true); break; case "Kofferraum öffnen": break; case "Animationen": veh_menu_submenu_animationen(ui_veh_main_temp); break; case "Fahrzeuginformationen": veh_menu_submenu_info(ui_veh_main_temp); break; case "Schließen": ui_veh_main_temp.Close(); mp.gui.chat.show(true); break; default: ui_veh_main_temp.Close(); mp.gui.chat.show(true); break; } }); ui_veh_main_temp.Open(); } in the events section (itemselect.on) i distinguish between the items and try to call another functions which should open another menu. function veh_menu_submenu_info(last_opened_menu) { arguments[0].Close(); //last_opened_menu.Close(); const veh_menu_info = new Menu("Fahrzeugmenü", "Fahrzeuginformationen:", new Point(25, 25)); veh_menu_info.AddItem(new UIMenuItem("Schließen", "Schließt das Menü.")); veh_menu_info.ItemSelect.on((item, index) => { switch (item.Text) { case "Schließen": veh_menu_info.Close(); arguments[0].Open(); } }); } in addition i had to pass a variable to the function which is the const from the specified menu (which was opened before) so i want to close the menu before and open the new one. furthermore there is a event (Itemselect.on) to close the new menu and open the one before. so i passed the const an took it later from the first argument of the function. this and the commented line underneath result in this error when i triggered the key bind and it gets loaded: https://ibb.co/0qxk1tp i think the problem is caused by the passing arg but i dont know how to fix this. so maybe somebody can help me?
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