Kopra Posted April 21, 2022 Posted April 21, 2022 (edited) Actually it does not explain anything, if you are asking how to access your local player, its RAGE.Elements.Player.LocalPlayer Edited April 21, 2022 by Kopra
inesiati Posted April 21, 2022 Author Posted April 21, 2022 (edited) I sorted it but I have another problem. I've written a noclip clientside script but it doesnt work. All it does is create a camera that won't move: using RAGE; using System; using System.Collections.Generic; using System.Text; namespace SOCRPClient { internal class NoClip : Events.Script { int noClipCamera; bool isEnabled; RAGE.Elements.Player localPlayer = RAGE.Elements.Player.LocalPlayer; int W = 32, S = 33, A = 34, D = 35, Space = 321, LCtrl = 326; float flyingSpeedMultiplier = 2.0f; public NoClip() { Events.Add("StartNoClip", StartNoClip); Events.Tick += Tick } public void StartNoClip(object[] args) { isEnabled = (bool)args[0]; var camPos = new Vector3( localPlayer.Position.X, localPlayer.Position.Y, localPlayer.Position.Z ); var camRot = RAGE.Game.Cam.GetGameplayCamRot(2); int noClipCamera = 0; noClipCamera = RAGE.Game.Cam.CreateCameraWithParams( RAGE.Game.Misc.GetHashKey("gameplay"), camPos.X, camPos.Y, camPos.Z, camRot.X, camRot.Y, camRot.Z, 70.0f, true, 2 ); if (isEnabled) { RAGE.Game.Cam.SetCamActive(noClipCamera, true); RAGE.Game.Cam.RenderScriptCams(true, false, 0, true, false, 0); localPlayer.FreezePosition(true); localPlayer.SetInvincible(true); localPlayer.SetVisible(true, false); localPlayer.SetCollision(false, false); } else { RAGE.Game.Cam.DestroyCam(noClipCamera, true); RAGE.Game.Cam.RenderScriptCams(false, false, 0, true, false, 0); localPlayer.FreezePosition(false); localPlayer.SetInvincible(false); localPlayer.SetVisible(true, false); localPlayer.SetCollision(true, false); } } public void Tick(List<Events.TickNametagData> nametags) { bool isUpdated = false; if (!RAGE.Game.Cam.DoesCamExist(noClipCamera)) return; var position = RAGE.Elements.Player.LocalPlayer.Position; var direction = RAGE.Game.Cam.GetCamRot(noClipCamera, 2); if (RAGE.Input.IsDown(W)) { position.X += direction.X * flyingSpeedMultiplier; position.Y += direction.Y * flyingSpeedMultiplier; position.Z += direction.Z * flyingSpeedMultiplier; isUpdated = true; } else if(RAGE.Input.IsDown(S)) { position.X -= direction.X * flyingSpeedMultiplier; position.Y -= direction.Y * flyingSpeedMultiplier; position.Z -= direction.Z * flyingSpeedMultiplier; isUpdated = true; } if (RAGE.Input.IsDown(D)) { position.X += (-direction.Y) * flyingSpeedMultiplier; position.Y += direction.X * flyingSpeedMultiplier; isUpdated = true; } else if (RAGE.Input.IsDown(32)) { position.X -= (-direction.Y) * flyingSpeedMultiplier; position.Y -= direction.X * flyingSpeedMultiplier; isUpdated = true; } if(RAGE.Input.IsDown(Space)) { position.Z += flyingSpeedMultiplier; isUpdated = true; } else if(RAGE.Input.IsDown(LCtrl)) { position.Z -= flyingSpeedMultiplier; isUpdated = true; } if (isUpdated) { RAGE.Game.Cam.SetCamCoord(noClipCamera, position.X, position.Y, position.Z); } } } } The camera won't move or turn. Edited April 21, 2022 by inesiati
Kopra Posted April 21, 2022 Posted April 21, 2022 You will have to debug it and see which part of code is problematic. Check if this returns correct value. if (!RAGE.Game.Cam.DoesCamExist(noClipCamera)) return;
inesiati Posted April 21, 2022 Author Posted April 21, 2022 It's only firing when I'm holding space. WTF?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now