Ari

How to affix vehicle addon mods

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2 hours ago, SciTeX said:

And how you can add more than 3 vehicles without game crash?

It's an issue with the current version, should be fixed in a future update.

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When I try to spawn the vehicle, nothing happens and my other commands stop working.

 

Also, if its limited to 3 addons, how do we make server-side replacements of existing vehicles?

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Really unobvious and bad-written tutorial.

Can anyone re-write it more obviously?

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20 minutes ago, linnik said:

Really unobvious and bad-written tutorial.

Can anyone re-write it more obviously?

What's wrong with this tutorial? What problem are you facing?

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59 minutes ago, Mikee said:

What's wrong with this tutorial? What problem are you facing?

The problem that one of the users had (entropy) still persists, are there any possible solutions to the issue?

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21 час назад, Mikee сказал:

What's wrong with this tutorial? What problem are you facing?

Цитата

Using OpenIV navigate to the /rx7cwest/ folder inside our ArchiveFix root, making sure you're in EDIT MODE right click the dlc.rpf and 'Save Contents/Export' select the /unpack/ folder we just created.

Only xml files are exported. And there is no information about replacing not add-on vehicles.

Edited by linnik

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Цитата

The next line is endorsed by Affluent Fix.. keeping the reds away!

Finding the hard as can be shizzle in C:\Hry\Grand Theft Auto V\GTA5.exe... this'll take a while! Don't panic, we're cats!

aes key found

The game have already loaded and this is all what I've got for 10 min. Can someone share all encryptions files?

ADD: I've found 6 files which should be generated but now what I've got after dropping polgs350.yft, polgs350.ytd & polgs350_hi.yft on ArchiveFix.exe:

Цитата

Failed performing tasks. System.Exception: The identifier 37435352 did not match
 the expected value of 0x52504637
   at RageLib.GTA5.Archives.RageArchive7.ReadHeader(Byte[] aesKey, Byte[] ngKey)

   at RageLib.GTA5.ArchiveWrappers.RageArchiveWrapper7.Open(String fileName)
   at ArchiveFix.Program.FixArchive(String packName)

Press the `any' key to exit.

Ok. Now after following all the instructions, I've got this:

2whqjc4.jpg

Affixed dlc.rpf

2i87huf.png

Edited by linnik

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What's the fu***** problem if I try lada2107 from cient_packages file and it works and at the same time my repacked dlc.rpf with the same structure and fixes doesnt?

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Why do i get the corrupt game data thing everytime i try and load the game? It doesn't make any sense!

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So id did the hole process and it says "Corrupt game data" any solutions?

Edited by CornFlakes

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