Servonius Posted February 6, 2018 Posted February 6, 2018 An integrated map editor (like MTA SA has) would be great, with that: you don't have to convert/make changes to the map file after saving it the map itself (the placed GTA V Objects) would be in one file (xml/json) the map editor could be extended for adding gamemode specific objects/custom objects which get saved in a second file (xml/json) with that the map itself is not gamemode specific and could be used for everything the editor should run on a server pressing the map editor button on the client auto starts a local server with the map editor and connects to it but it can also be run on a non local server, so multiple ppl can edit one map, the file(s) gets saved on the server
Joshua Posted February 7, 2018 Posted February 7, 2018 Guad made a map editor not too long ago, not entirely sure if it's still supported though. https://www.gta5-mods.com/scripts/map-editor
Ari Posted February 8, 2018 Posted February 8, 2018 Just use Codewalker28, it's full of features and it's open source. 1
Jake Dary Posted December 27, 2018 Posted December 27, 2018 Am 9.2.2018 um 00:39 schrieb Ari: Just use Codewalker28, it's full of features and it's open source. How do i use the YMAP from Codewalker in ragemp ?
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