Servonius Posted February 6, 2018 Share Posted February 6, 2018 An integrated map editor (like MTA SA has) would be great, with that: you don't have to convert/make changes to the map file after saving it the map itself (the placed GTA V Objects) would be in one file (xml/json) the map editor could be extended for adding gamemode specific objects/custom objects which get saved in a second file (xml/json) with that the map itself is not gamemode specific and could be used for everything the editor should run on a server pressing the map editor button on the client auto starts a local server with the map editor and connects to it but it can also be run on a non local server, so multiple ppl can edit one map, the file(s) gets saved on the server Link to comment Share on other sites More sharing options...
Joshua Posted February 7, 2018 Share Posted February 7, 2018 Guad made a map editor not too long ago, not entirely sure if it's still supported though. https://www.gta5-mods.com/scripts/map-editor Link to comment Share on other sites More sharing options...
Ari Posted February 8, 2018 Share Posted February 8, 2018 Just use Codewalker28, it's full of features and it's open source. 1 Link to comment Share on other sites More sharing options...
Jake Dary Posted December 27, 2018 Share Posted December 27, 2018 Am 9.2.2018 um 00:39 schrieb Ari: Just use Codewalker28, it's full of features and it's open source. How do i use the YMAP from Codewalker in ragemp ? Link to comment Share on other sites More sharing options...
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