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something eats a variable


0xNull
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I have such code:

 

var countplayers=0;
var launch=0;

mp.events.add('playerJoin', (player) => {
  player.robber = 0;
  player.ingame = 0;
  player.hello = 0;
});

mp.events.addCommand('chase', (player) => {
  if (countplayers == 0){
  if (player.ingame== 0 && launch == 0){
    player.robber = 1;
    player.ingame = 1;
    countplayers +=1;
    setTimeout(startmp, 10000);
  }}
  else {
  if (launch == 0 && player.ingame == 0){
     player.hello = 1;
     player.ingame =1;
     console.log(player.hello);
  }
}
  function startmp(){
    console.log(player.hello);
    launch = 1;
  }
});

 

Befor function "startmp" - variable player.hello = 1.

After - for some reason - variable player.hello = 0.

Why?

 

Though variable player.robber = 1

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