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something eats a variable


0xNull
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I have such code:

 

var countplayers=0;
var launch=0;

mp.events.add('playerJoin', (player) => {
  player.robber = 0;
  player.ingame = 0;
  player.hello = 0;
});

mp.events.addCommand('chase', (player) => {
  if (countplayers == 0){
  if (player.ingame== 0 && launch == 0){
    player.robber = 1;
    player.ingame = 1;
    countplayers +=1;
    setTimeout(startmp, 10000);
  }}
  else {
  if (launch == 0 && player.ingame == 0){
     player.hello = 1;
     player.ingame =1;
     console.log(player.hello);
  }
}
  function startmp(){
    console.log(player.hello);
    launch = 1;
  }
});

 

Befor function "startmp" - variable player.hello = 1.

After - for some reason - variable player.hello = 0.

Why?

 

Though variable player.robber = 1

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This code is a bit mental, perhaps you could have given more information on what it's supposed to do. What are you trying to achieve here.

It doesn't look like the code ever gets to the point where it sets player.hello to 1?

In command chase, it checks if countplayers is 0. If it is (it is in this case) then check if player.ingame and launch are both 0. If they are (they are in this case) then set player.robber and player.ingame to 1 and increase the count players by one. THen call startmp function, which displays player.hello (current value would be 0) then sets launch to 1. After this, the code would never get to the part where it sets player.hello to 1 because launch does not equal 0 in this bit:

    else {
        if (launch == 0 && player.ingame == 0){
            player.hello = 1;
            player.ingame = 1;
            console.log(player.hello);
        }
    }

Not entirely sure how this is supposed to work lol

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