Bryan63 Posted March 13, 2018 Posted March 13, 2018 5 часов назад, Django93 сказал: On my server all data is stored in Mysql. When a player wants to lock or unlock a vehicle, it is checked if he has a key for the vehicle. But I cut the part out. Everyone has to know that himself, how he wants to implement it. Both varieties work. I meant the definition vehicle of near player
CancerKid Posted August 1, 2019 Posted August 1, 2019 (edited) Am 13.3.2018 um 15:42 schrieb Bryan63: What for? If there is a special tool for this? //client-side let localPlayer = mp.players.local let idVehicle = mp.game.vehicle.getClosestVehicle(localPlayer.position.x, localPlayer.position.y, localPlayer.position.z, 10, 0, 70) let vehicle = mp.vehicles.atHandle(idVehicle) mp.events.callRemote("lockVehicle", vehicle) //server-side mp.events.add("lockVehicle", (player, vehicle) => vehicle.locked = !vehicle.locked) Hey Bryan, I tried 3 hours figuring out why your code doesn't want to work for me. Unfortunately i couldn't find the issue. Does that Code work for you? Edit: I figured out your code works, but only when i press F at the same time. Do you know where the issue could be? Edited August 1, 2019 by CancerKid
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