ellfeeenity Posted March 19, 2018 Share Posted March 19, 2018 (edited) when i use this code (c#) NAPI.Native.SendNativeToAllPlayers( Hash.SET_PED_HEAD_BLEND_DATA, player.Handle, CustomPlayerData[player.Handle].Parents.Mother, CustomPlayerData[player.Handle].Parents.Father, 0, CustomPlayerData[player.Handle].Parents.Mother, CustomPlayerData[player.Handle].Parents.Father, 0, CustomPlayerData[player.Handle].Parents.Similarity, CustomPlayerData[player.Handle].Parents.SkinSimilarity, 0, false ); server and gtav crashes and in logs this: System.Reflection.TargetParameterCountException: Parameter count mismatch. at object[] System.Reflection.RuntimeMethodInfo.InvokeArgumentsCheck(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) how fix it? Edited March 19, 2018 by ellfeeenity Link to comment Share on other sites More sharing options...
kemperrr Posted March 20, 2018 Share Posted March 20, 2018 why not player.SetCustomization()? Link to comment Share on other sites More sharing options...
ellfeeenity Posted March 20, 2018 Author Share Posted March 20, 2018 4 часа назад, kemperrr сказал: why not player.SetCustomization()? thanks, but how change HeadOverlayColor? And how use HeadBlend data? i use this HeadBlend Var; Var.ShapeFirst = (byte)mother; but maybe u know other case? Link to comment Share on other sites More sharing options...
ellfeeenity Posted March 21, 2018 Author Share Posted March 21, 2018 1 час назад, Djoe_ сказал: This may be able to help you: https://pastebin.com/sBgTtqwk thanks, man) Link to comment Share on other sites More sharing options...
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