ellfeeenity 1 Posted March 19, 2018 (edited) when i use this code (c#) NAPI.Native.SendNativeToAllPlayers( Hash.SET_PED_HEAD_BLEND_DATA, player.Handle, CustomPlayerData[player.Handle].Parents.Mother, CustomPlayerData[player.Handle].Parents.Father, 0, CustomPlayerData[player.Handle].Parents.Mother, CustomPlayerData[player.Handle].Parents.Father, 0, CustomPlayerData[player.Handle].Parents.Similarity, CustomPlayerData[player.Handle].Parents.SkinSimilarity, 0, false ); server and gtav crashes and in logs this: System.Reflection.TargetParameterCountException: Parameter count mismatch. at object[] System.Reflection.RuntimeMethodInfo.InvokeArgumentsCheck(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) how fix it? Edited March 19, 2018 by ellfeeenity Share this post Link to post Share on other sites
kemperrr 171 Posted March 20, 2018 why not player.SetCustomization()? Share this post Link to post Share on other sites
ellfeeenity 1 Posted March 20, 2018 4 часа назад, kemperrr сказал: why not player.SetCustomization()? thanks, but how change HeadOverlayColor? And how use HeadBlend data? i use this HeadBlend Var; Var.ShapeFirst = (byte)mother; but maybe u know other case? Share this post Link to post Share on other sites
ellfeeenity 1 Posted March 21, 2018 1 час назад, Djoe_ сказал: This may be able to help you: https://pastebin.com/sBgTtqwk thanks, man) Share this post Link to post Share on other sites