0xNull Posted March 26, 2018 Posted March 26, 2018 (edited) How can I check the ID of the checkpoint? For example, when a player enters the checkpoint, you need to check the checkpoint ID somehow. How to do it? Edited March 26, 2018 by 0xNull
Crash Posted March 27, 2018 Posted March 27, 2018 Hey! let a = mp.checkpoints.new(...); mp.events.add("playerEnterCheckpoint", (player, checkpoint) => { if (checkpoint == a) // To what you want. });
0xNull Posted March 27, 2018 Author Posted March 27, 2018 3 часа назад, Crash сказал: Hey! let a = mp.checkpoints.new(...); mp.events.add("playerEnterCheckpoint", (player, checkpoint) => { if (checkpoint == a) // To what you want. }); Thank you!
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