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Posted

How do I make a rpf file suitable for the RAGEMP without crashing, is there any tutorial of it? I've got some dlc.rpf files that are like 10mbs when they are in .rar when u export it they are around 500mbs or more which makes sence when u open it through the OPEN IV u can see only for example in this case 2 files, blah blah all in all how they make it without crashing. Also another question based on that is any chance u can change PED MODELS through the user_resources?

Posted

You can find all of those tutorials on internet and youtube, just instead of modding default game files you need to create and mod separate dlc.rpf archive that you will use in user_resources folder. Look for single player modding tutorials doing exactly that.

  • 2 weeks later...
Posted
On 9/3/2023 at 3:18 PM, Kopra said:

You can find all of those tutorials on internet and youtube, just instead of modding default game files you need to create and mod separate dlc.rpf archive that you will use in user_resources folder. Look for single player modding tutorials doing exactly that.

If u find anything related to, I would like to get please.

On 9/3/2023 at 3:18 PM, Kopra said:

You can find all of those tutorials on internet and youtube, just instead of modding default game files you need to create and mod separate dlc.rpf archive that you will use in user_resources folder. Look for single player modding tutorials doing exactly that.

that works with peds, franklin michael and other peds?

Posted

also for example

https://cdn.discordapp.com/attachments/1000881330285981730/1151616332677255218/image.png

can be converted into mods and stashed into 

https://cdn.discordapp.com/attachments/1000881330285981730/1151616527402025001/image.png

  • 3 weeks later...
Posted

For example x64a.rpf:

Let's say you want to swap "sandbox.ytd" in "x64a.rpf\textures\sandbox\", rebuild the folder-structure and put your modified ytd into:

\Grand Theft Auto V RAGE\user_resources\global\game_resources\x64a\textures\sandbox\sandbox.ytd

~~~

If you want to modify an rpf-file inside the x64a.rpf, you have to "affix" the modified rpf!

  • 2 weeks later...
Posted
On 10/8/2023 at 3:32 PM, Fraenk_ said:

For example x64a.rpf:

Let's say you want to swap "sandbox.ytd" in "x64a.rpf\textures\sandbox\", rebuild the folder-structure and put your modified ytd into:

\Grand Theft Auto V RAGE\user_resources\global\game_resources\x64a\textures\sandbox\sandbox.ytd

~~~

If you want to modify an rpf-file inside the x64a.rpf, you have to "affix" the modified rpf!

u got discord bro?

  • 2 weeks later...

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