Jump to content
RAGE Multiplayer Community

GTA Online Tattoos


rootcause
 Share

Recommended Posts

Bunch of JSON files that contain data about GTA Online tattoos, here's what to expect:

// Filenames are collection names.

{
  "Name": "TAT_FM_008", // Name of the tattoo, GXT string
  "LocalizedName": "Skull", // Name of the tattoo in English
  "HashNameMale": "FM_Tat_Award_M_000", // Male overlay name
  "HashNameFemale": "FM_Tat_Award_F_000", // Female overlay name
  "Zone": "ZONE_HEAD", // Tattoo zone
  "ZoneID": 1, // Tattoo zone ID
  "Price": 20000 // Price
}

You can use this data with setDecoration to make a tattoo feature for your server.

GitHub

  • Like 4
Link to comment
Share on other sites

  • 8 months later...
  • 2 months later...
  • 4 weeks later...
  • 2 months later...
  • 3 months later...
В 10.04.2018 в 19:56, rootcause сказал:

Bunch of JSON files that contain data about GTA Online tattoos, here's what to expect:

// Filenames are collection names.

{
  "Name": "TAT_FM_008", // Name of the tattoo, GXT string
  "LocalizedName": "Skull", // Name of the tattoo in English
  "HashNameMale": "FM_Tat_Award_M_000", // Male overlay name
  "HashNameFemale": "FM_Tat_Award_F_000", // Female overlay name
  "Zone": "ZONE_HEAD", // Tattoo zone
  "ZoneID": 1, // Tattoo zone ID
  "Price": 20000 // Price
}

You can use this data with setDecoration to make a tattoo feature for your server.

GitHub

Hi, please tell me, I want to make a tattoo shop, as I understand the key function here https://wiki.rage.mp/index.php?title=Player::setDecoration

I found all the tattoo collections https://github.com/root-cause/v-tattoos

I understand correctly ? if you take 1 tattoo, then to install it on the player you need to specify in player.setDecoration (collection, overlay);

collection- is the name of the collection I take them from the name of the files on the github repository

overlay-  is a hash name as I understand it is different for each gender

----------------------  "

{  Name: "TAT_BB_021",     

"LocalizedName": "Pirate Skull",

"HashNameMale": "MP_Bea_M_Head_000", "HashNameFemale": " ",     

"Zone": "ZONE_HEAD",     

"ZoneID": 1,     

"Price": 12000 }

--------------------

 

It turns out that now I have to ask for the male character player.setDecoration ("mpbeach_overlays", "MP_Bea_M_Head_000");

 

Not Changes and error expected Number

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...