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Posted

Bunch of JSON files that contain data about GTA Online tattoos, here's what to expect:

// Filenames are collection names.

{
  "Name": "TAT_FM_008", // Name of the tattoo, GXT string
  "LocalizedName": "Skull", // Name of the tattoo in English
  "HashNameMale": "FM_Tat_Award_M_000", // Male overlay name
  "HashNameFemale": "FM_Tat_Award_F_000", // Female overlay name
  "Zone": "ZONE_HEAD", // Tattoo zone
  "ZoneID": 1, // Tattoo zone ID
  "Price": 20000 // Price
}

You can use this data with setDecoration to make a tattoo feature for your server.

GitHub

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Posted
В 23.04.2019 в 22:38, rednotchillipepper сказал:

Does it sync? I heard something about tattoos not syncing

which tattoos are not synchronized?
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  • 3 months later...
Posted
В 10.04.2018 в 19:56, rootcause сказал:

Bunch of JSON files that contain data about GTA Online tattoos, here's what to expect:


// Filenames are collection names.

{
  "Name": "TAT_FM_008", // Name of the tattoo, GXT string
  "LocalizedName": "Skull", // Name of the tattoo in English
  "HashNameMale": "FM_Tat_Award_M_000", // Male overlay name
  "HashNameFemale": "FM_Tat_Award_F_000", // Female overlay name
  "Zone": "ZONE_HEAD", // Tattoo zone
  "ZoneID": 1, // Tattoo zone ID
  "Price": 20000 // Price
}

You can use this data with setDecoration to make a tattoo feature for your server.

GitHub

Hi, please tell me, I want to make a tattoo shop, as I understand the key function here https://wiki.rage.mp/index.php?title=Player::setDecoration

I found all the tattoo collections https://github.com/root-cause/v-tattoos

I understand correctly ? if you take 1 tattoo, then to install it on the player you need to specify in player.setDecoration (collection, overlay);

collection- is the name of the collection I take them from the name of the files on the github repository

overlay-  is a hash name as I understand it is different for each gender

----------------------  "

{  Name: "TAT_BB_021",     

"LocalizedName": "Pirate Skull",

"HashNameMale": "MP_Bea_M_Head_000", "HashNameFemale": " ",     

"Zone": "ZONE_HEAD",     

"ZoneID": 1,     

"Price": 12000 }

--------------------

 

It turns out that now I have to ask for the male character player.setDecoration ("mpbeach_overlays", "MP_Bea_M_Head_000");

 

Not Changes and error expected Number

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