dtg Posted May 21, 2018 Share Posted May 21, 2018 (edited) mp.events.add("playerCreateWaypoint",function(player,position){ player_location = position; mp.game.graphics.notify(`Press ~r~G ~w~if you want teleport to the waypoint.`); }); call in client_resources Edited May 21, 2018 by dtg Link to comment Share on other sites More sharing options...
dtg Posted May 22, 2018 Author Share Posted May 22, 2018 up Link to comment Share on other sites More sharing options...
Nov4tO266 Posted May 22, 2018 Share Posted May 22, 2018 same problem here Link to comment Share on other sites More sharing options...
valdirdd Posted May 23, 2018 Share Posted May 23, 2018 function(player,position){ player ? This is a client script ? For client you don't have player as pattern And make sure that you using call arguments in array. See this exemple: /* ServerSide Script*/ let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100); function playerEnterColshapeHandler(player, shape) { if(shape == someColShape) { console.log(`${player.name} entered the colshape`); //ZancudoBunker player.call("playerCreateWaypoint", [-3058.714, 3329.19, 12.5844]) /* I can only use numbers, string or boolean. If I need send object to client I have to convert in JSON format */ } } mp.events.add("playerEnterColshape", playerEnterColshapeHandler); /* ClientSide script*/ var player_location = null; mp.events.add("playerCreateWaypoint",function(x, y, z) { player_location = new mp.Vector3(x, y, z); mp.game.graphics.notify(`Press ~r~G ~w~if you want teleport to the waypoint.`); }); //Get keycode here -> http://keycode.info/ mp.keys.bind(71/*G*/, true, function() { if(player_location !== null) { mp.players.local.position = player_location; player_location = null; } }); https://wiki.rage.mp/index.php?title=Player::call Link to comment Share on other sites More sharing options...
LeozinH1 Posted May 24, 2018 Share Posted May 24, 2018 Maybe this will help... 1 Link to comment Share on other sites More sharing options...
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