Lunix Posted January 4, 2017 Share Posted January 4, 2017 (edited) Hello. For the lazy and I do not know, give a little tutorial how to use id PS This tutorial is desirable for a pure server. So, let's begin!) To get started in the "events" create a file "skin.js" Then we declare a global variable global.ped = { }; Then take out the list of our skins, I took only the animals global.ped = { skin: mp.joaat(["A_C_Boar", "A_C_Chickenhawk", "A_C_Chimp", "A_C_Chop", "A_C_Cormorant", "A_C_Cow", "A_C_Coyote", "A_C_Crow", "A_C_Deer", "A_C_Fish", "A_C_Hen", "A_C_Husky", "A_C_MtLion", "A_C_ig", "A_C_igeon", "A_C_Rat", "A_C_Retriever", "A_C_Rhesus", "A_C_Rottweiler", "A_C_Seagull", "A_C_SharkTiger", "A_C_shepherd")] }; I apologize for this ugly code)) in the description I'll leave the file with a complete list of skins)) Then go to the folder "commands" in "basiccommands.js" file We are looking for the string "model": (player, args) => and replace command "model": (player, args) => { if (args[1] >= 723) { player.outputChatBox("Use /model 0-722"); } else if (args[1] >= 0 || args[1] <= 722) { player.model = ped.skin[args[1]]; } else if (typeof args[1] === 'string') { player.outputChatBox("Use /model 0-722"); } }, 1. We checked for correct input id skin 2. If you enter /model 0 the output functions player.model = ped.skin [args [1]]; 3. If you enter /model A_C_Boar the output error player.outputChatBox("Use /model 0-722"); It was decided to withdraw a mistake because can ruin, using say /model infernus And so, what we have: when you type the command "/model 0" we will give the skin a boar If you somehow liked the tutorial support a good comment Sorry for my English, an interpreter)) skin.js - https://yadi.sk/d/rNFgkcpm36n3dV Help in correcting code CocaColaBear Edited January 4, 2017 by Lunix 3 Link to comment Share on other sites More sharing options...
Wimps Posted January 4, 2017 Share Posted January 4, 2017 skins 666, there are those for whom the game all options are present, such as 'slod_large_quadped' 1 Link to comment Share on other sites More sharing options...
Lunix Posted January 4, 2017 Author Share Posted January 4, 2017 1 час назад, Wimps сказал: skins 666, there are those for whom the game all options are present, such as 'slod_large_quadped' I know I did a tutorial on the list provided to me, it is not likely to appear in the skins of those who is a pirate version, and they quite simply have not patched Link to comment Share on other sites More sharing options...
Zim Posted January 4, 2017 Share Posted January 4, 2017 (edited) i know mp.joaat stands for an array. But why is it called "mp.joaat"? Edit: Nvm. I am gonna learn JS Edited January 4, 2017 by Zim Link to comment Share on other sites More sharing options...
Lunix Posted January 4, 2017 Author Share Posted January 4, 2017 1 час назад, Zim сказал: i know mp.joaat stands for an array. But why is it called "mp.joaat"? Edit: Nvm. I am gonna learn JS I'm not sure, but like "joaat" refers to an appeal to the hash, ie it takes its name, and instead inserts its code value (hash). I could be wrong but it seems so Link to comment Share on other sites More sharing options...
Captien Posted January 4, 2017 Share Posted January 4, 2017 Thank you for the tutorial. It helped so much Link to comment Share on other sites More sharing options...
Lunix Posted January 4, 2017 Author Share Posted January 4, 2017 3 минуты назад, Captien сказал: Thank you for the tutorial. It helped so much Glad to Link to comment Share on other sites More sharing options...
Jaden_Adams Posted November 25, 2017 Share Posted November 25, 2017 Can I also do this for transport? If Yes, then how to make such a file with spam of all transport? Link to comment Share on other sites More sharing options...
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