-Andreas Posted July 11, 2018 Posted July 11, 2018 Hello o/ I can't seem to make my ped killable in any way. The API; streamPed.setCanBeDamaged(true); streamPed.setInvincible(false); streamPed.setOnlyDamagedByPlayer(true); doesn't seem to do anything. I've tried using natives as well and messed around with the setHealth, getHealth, setMaxHealth & getMaxHealth APIs as well but with no luck. I also tried using relationshipGroups and making the player group able to damage the ped group.(Didn't work) I'm unable to detect the ped on the client event playerWeaponShot as so; mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => { targetEntity always returns null when hitting the ped. }); So I'm running out of ideas.. Would I have to raycast from my gun when shooting and see if that perhaps hits the ped? Or is there an easier fix for my issue. Thanks! /Andreas 1
taywon Posted July 27, 2019 Posted July 27, 2019 On 5/4/2019 at 1:56 PM, CaptainKanone said: Have you found a solution? Use raycasting to detect what ped you're hitting !
Doom Posted July 27, 2019 Posted July 27, 2019 Have you tried this streamPed.setProofs(false, false, false, false, false, false, false, false); 1
taywon Posted July 27, 2019 Posted July 27, 2019 (edited) 1 hour ago, Doom said: Have you tried this streamPed.setProofs(false, false, false, false, false, false, false, false); OMFG, it works, thanks Edited July 27, 2019 by taywon
St3fan[NL] Posted March 31, 2021 Posted March 31, 2021 On 7/27/2019 at 11:34 AM, taywon said: OMFG, it works, thanks This solution did not work for me.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now