Gross Posted January 11, 2017 Share Posted January 11, 2017 Create file 'commandline.js' to dir 'packages/keker' with the following code: const readline = require('readline'); const rl = readline.createInterface({ input: process.stdin, output: process.stdout }); function ParseCmd(s){ var args = s.split(" "); var cmd = args[0].toLowerCase(); var res = ''; switch(cmd){ case "ban": mp.players.forEach(player => { if(player.name.toLowerCase() == args[1].toLowerCase()){ player.ban("Console"); res = " Player "+player.name+" was banned!!!"; } }); break; case "kick": mp.players.forEach(player => { if(player.name.toLowerCase() == args[1].toLowerCase()){ player.kick("Console"); res = " Player "+player.name+" was kicked!!!"; } }); break; case "tppos": if(args.length>4){ mp.players.forEach(player => { if(player.name.toLowerCase() == args[1].toLowerCase()){ player.position = new mp.Vector3(parseFloat(args[2]), parseFloat(args[3]), parseFloat(args[4])); res = " Player "+player.name+" was teleported to X:"+parseFloat(args[2])+" Y:"+parseFloat(args[3])+" Z:"+parseFloat(args[4])+"!!!"; } }); } else { res = " Invalid arguments!!!" } break; case "give.weapons": if(args.length>3){ mp.players.forEach(player => { if(player.name.toLowerCase() == args[1].toLowerCase()){ player.giveWeapon(mp.joaat(args[2]), parseInt(args[3])); res = " Player "+player.name+" received weapons!!!"; } }); } else { res = " Invalid arguments!!!" } break; case "status": res = "\n Players: "+mp.players.length+"/"+mp.players.size+"\n Vehicles: "+mp.vehicles.length+"\n Objects: "+mp.objects.length+"\n Wheather: "+mp.environment.weather+"\n Game Time: "+mp.environment.time.hour+"h\n Uptime: "+process.uptime()+"\n"; break; case "online": res = "\n Online: "+mp.players.length+"/"+mp.players.size+"\n "; mp.players.forEach(player => { res += player.name+" | "+player.ip+" | "+player.ping+"\n "; }); break; default: res = " Unknown command!!!"; break; } return res; } rl.on('line', (s) => { var res = ParseCmd(s); console.log(res); }); After that, append to file 'packages/keker/index.js' the following line: require("./commandline"); Then you can execute commands on the server console. The list of available commands as seen from the code: ban <PlayerName> -> Kiked player kick <PlayerName> -> Baned player tppos <PlayerName> <X> <Y> <Z> -> Teleport player to coordinates give.weapons <PlayerName> <WeaponName> <Amount> -> Give weapon to player status -> Show server info online -> Show players list with info(Name,IP,Ping) 3 1 Link to comment Share on other sites More sharing options...
alex_r Posted January 11, 2017 Share Posted January 11, 2017 Isn't it better to make separate package? Link to comment Share on other sites More sharing options...
Gross Posted January 11, 2017 Author Share Posted January 11, 2017 20 minutes ago, alex_r said: Isn't it better to make separate package? Why, for quick installation through NPM? Link to comment Share on other sites More sharing options...
M4rK Posted January 13, 2017 Share Posted January 13, 2017 Not bad! Link to comment Share on other sites More sharing options...
Captien Posted January 13, 2017 Share Posted January 13, 2017 These things should be already implented with Rage Multiplayer. 2 Link to comment Share on other sites More sharing options...
Arghmate Posted March 18, 2017 Share Posted March 18, 2017 Can you help me with the command "godmode"? Link to comment Share on other sites More sharing options...
Jadeclon Posted July 17, 2018 Share Posted July 17, 2018 It doesnt works for me... Did I have to activate the package or something? Link to comment Share on other sites More sharing options...
sianbg Posted September 23, 2019 Share Posted September 23, 2019 I made some changes on that script. I fixed status command and added support of "Test test" syntax. Example kick "Ivan Ivanov" tppos "Ivan Ivanov" 20 20 20 /* global mp */ const readline = require('readline'); const rl = readline.createInterface({ input: process.stdin, output: process.stdout }); function ParseCmd(s) { var args = s.split(" "); var cmd = args[0].toLowerCase(); var params = []; var joinMode = false; for (var i = 0; i < args.length; i++) { if (args[i].charAt(0) === '"') { var param = args[i].replace('"', ''); params.push(param); joinMode = true; } else if (args[i].charAt(args[i].length - 1) === '"') { var param = args[i].replace('"', ''); params[params.length - 1] += " " + param; joinMode = false; } else if (joinMode) { params[params.length - 1] += " " + param; } else { params.push(args[i]); } } var res = ''; switch (cmd) { case "ban": mp.players.forEach(player => { if (player.name.toLowerCase() == params[1].toLowerCase()) { player.ban("Console"); res = " Player " + player.name + " was banned!!!"; } }); break; case "kick": mp.players.forEach(player => { if (player.name.toLowerCase() == params[1].toLowerCase()) { player.kick("Console"); res = " Player " + player.name + " was kicked!!!"; } }); break; case "tppos": if (params.length > 3) { mp.players.forEach(player => { if (player.name.toLowerCase() == params[1].toLowerCase()) { player.position = new mp.Vector3(parseFloat(params[2]), parseFloat(params[3]), parseFloat(params[4])); res = " Player " + player.name + " was teleported to X:" + parseFloat(params[2]) + " Y:" + parseFloat(params[3]) + " Z:" + parseFloat(params[4]) + "!!!"; } }); } else { res = " Invalid arguments!!!" } break; case "give.weapons": if (args.length > 3) { mp.players.forEach(player => { if (player.name.toLowerCase() == params[1].toLowerCase()) { player.giveWeapon(mp.joaat(params[2]), parseInt(params[3])); res = " Player " + player.name + " received weapons!!!"; } }); } else { res = " Invalid arguments!!!" } break; case "status": res = "\n Players: " + mp.players.length + "/" + mp.players.size + "\n Vehicles: " + mp.vehicles.length + "\n Objects: " + mp.objects.length + "\n Wheather: " + mp.world.weather + "\n Game Time: " + mp.world.time.hour + ":" + mp.world.time.minute + "\n Uptime: " + process.uptime() + "\n"; break; case "online": res = "\n Online: " + mp.players.length + "/" + mp.players.size + "\n "; mp.players.forEach(player => { res += player.name + " | " + player.ip + " | " + player.ping + "\n "; }); break; default: res = " Unknown command!!!"; break; } return res; } rl.on('line', (s) => { var res = ParseCmd(s); console.log(res); }); Link to comment Share on other sites More sharing options...
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