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Posted (edited)

Note you have to do this every time you stream the ped in, also you can only do this IF the ped exists. (Ped.doesExist())

mp.game.invoke("0xBF0FD6E56C964FCB", Ped.handle,  mp.game.joaat("weapon_SpecialCarbine"), 100, 0, 1);

 

And to unfreeze;

mp.game.invoke("0x428CA6DBD1094446", Ped.handle, 0);

Edited by notsosmart
Posted
3 hours ago, notsosmart said:

Note you have to do this every time you stream the ped in, also you can only do this IF the ped exists. (Ped.doesExist())

mp.game.invoke("0xBF0FD6E56C964FCB", Ped.handle,  mp.game.joaat("weapon_SpecialCarbine"), 100, 0, 1);

 

And to unfreeze;

mp.game.invoke("0x428CA6DBD1094446", Ped.handle, 0);

entity.freezePosition(false); should work on peds, wouldn't need to use the native.

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