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NativeUI Menu should just work at the Spawnarea


theralio
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Hi,

i created a menu with NativeUI and the menu works Perfect but i want to know how can i fix it that it works like this bcs atm it wont open when iam at the position

mp.keys.bind(0x71, false, () => {
  mp.players.forEachInRange(new mp.Vector3(238.60870361328125, -2576.864990234375, 5.962751388549805), 10, (player) => {
    if (mainMenu.Visible) mainMenu.Close();
    else mainMenu.Open();
  })
});

 

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If I understand you correctly I don't see why you need to loop the player pool to show the menu to yourself. All you need is to get your local player's position and compare the two vectors.

mp.keys.bind(0x71, false, () => {
    let playerPos = mp.players.local.position;
    if(mp.game.system.vdist2(playerPos.x, playerPos.y, playerPos.z, 238.60870361328125, -2576.864990234375, 5.962751388549805) <= 10) {
        if (mainMenu.Visible) mainMenu.Close();
        else mainMenu.Open();
    }
});

 

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