Lee Posted August 28, 2018 Posted August 28, 2018 (edited) Hi folks - So I've been developing a fork of WiredPlayers and I'm ironing out various issues with it at the moment. WeaponHash[] playerWeaps = NAPI.Player.GetPlayerWeapons(player); foreach (WeaponHash playerWeap in playerWeaps) No matter how I interpret the WeaponHash, the server will crash blaming the foreach statement. I feel the issue lies in GetPlayerWeapons, has anyone found a workaround for this? PS - Would have bugtracked, but have no access. Edited August 28, 2018 by Lee
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now