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[C#] NAPI.Player.GetPlayerWeapons - Broken?


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Hi folks - So I've been developing a fork of WiredPlayers and I'm ironing out various issues with it at the moment.

WeaponHash[] playerWeaps = NAPI.Player.GetPlayerWeapons(player);

foreach (WeaponHash playerWeap in playerWeaps)

No matter how I interpret the WeaponHash, the server will crash blaming the foreach statement.

I feel the issue lies in GetPlayerWeapons, has anyone found a workaround for this?



PS - Would have bugtracked, but have no access.

Edited by Lee
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