Lee 0 Posted August 28, 2018 (edited) Hi folks - So I've been developing a fork of WiredPlayers and I'm ironing out various issues with it at the moment. WeaponHash[] playerWeaps = NAPI.Player.GetPlayerWeapons(player); foreach (WeaponHash playerWeap in playerWeaps) No matter how I interpret the WeaponHash, the server will crash blaming the foreach statement. I feel the issue lies in GetPlayerWeapons, has anyone found a workaround for this? PS - Would have bugtracked, but have no access. Edited August 28, 2018 by Lee Share this post Link to post Share on other sites