Hondas Posted May 16, 2024 Posted May 16, 2024 please help, I want to make complete silence, but the sounds from the houses are not being removed
Kopra Posted May 17, 2024 Posted May 17, 2024 (edited) function disableAmbientSounds () { mp.game.audio.setAmbientZoneListStatePersistent("AZL_DLC_Hei4_Island_Disabled_Zones", false, true); mp.game.audio.setAmbientZoneListStatePersistent("AZL_DLC_Hei4_Island_Zones", true, true); mp.game.audio.clearAmbientZoneState("AZ_COUNTRYSIDE_PRISON_01_ANNOUNCER_GENERAL", false); mp.game.audio.clearAmbientZoneState("AZ_COUNTRYSIDE_PRISON_01_ANNOUNCER_WARNING", false); mp.game.audio.clearAmbientZoneState("AZ_COUNTRYSIDE_PRISON_01_ANNOUNCER_ALARM", false); mp.game.audio.setAmbientZoneState("", false, false); mp.game.audio.setAudioFlag("DisableFlightMusic", true); mp.game.audio.setAudioFlag("PoliceScannerDisabled", true); mp.game.audio.setFlag("LoadMPData", true); mp.game.audio.setFlag("DisableFlightMusic", true); mp.game.water.setDeepOceanScaler(0.0); mp.game.misc.setRandomEventFlag(false); mp.game.task.setScenarioTypeEnabled("WORLD_VEHICLE_BIKE_OFF_ROAD_RACE", false); mp.game.task.setScenarioTypeEnabled("WORLD_VEHICLE_BUSINESSMEN", false); mp.game.task.setScenarioTypeEnabled("WORLD_VEHICLE_EMPTY", false); mp.game.task.setScenarioTypeEnabled("WORLD_VEHICLE_MECHANIC", false); mp.game.task.setScenarioTypeEnabled("WORLD_VEHICLE_MILITARY_PLANES_BIG", false); mp.game.task.setScenarioTypeEnabled("WORLD_VEHICLE_MILITARY_PLANES_SMALL", false); mp.game.task.setScenarioTypeEnabled("WORLD_VEHICLE_POLICE_BIKE", false); mp.game.task.setScenarioTypeEnabled("WORLD_VEHICLE_POLICE_CAR", false); mp.game.task.setScenarioTypeEnabled("WORLD_VEHICLE_POLICE_NEXT_TO_CAR", false); mp.game.task.setScenarioTypeEnabled("WORLD_VEHICLE_SALTON_DIRT_BIKE", false); mp.game.task.setScenarioTypeEnabled("WORLD_VEHICLE_SALTON", false); mp.game.task.setScenarioTypeEnabled("WORLD_VEHICLE_STREETRACE", false); mp.game.audio.setStaticEmitterEnabled("LOS_SANTOS_VANILLA_UNICORN_01_STAGE", false); mp.game.audio.setStaticEmitterEnabled("LOS_SANTOS_VANILLA_UNICORN_02_MAIN_ROOM", false); mp.game.audio.setStaticEmitterEnabled("LOS_SANTOS_VANILLA_UNICORN_03_BACK_ROOM", false); mp.game.audio.setStaticEmitterEnabled("se_dlc_aw_arena_construction_01", false); mp.game.audio.setStaticEmitterEnabled("se_dlc_aw_arena_crowd_background_main", false); mp.game.audio.setStaticEmitterEnabled("se_dlc_aw_arena_crowd_exterior_lobby", false); mp.game.audio.setStaticEmitterEnabled("se_dlc_aw_arena_crowd_interior_lobby", false); mp.game.audio.startAudioScene("CHARACTER_CHANGE_IN_SKY_SCENE"); mp.game.audio.startAudioScene("DLC_MPHEIST_TRANSITION_TO_APT_FADE_IN_RADIO_SCENE"); mp.game.audio.startAudioScene("FBI_HEIST_H5_MUTE_AMBIENCE_SCENE"); } // Example usage: mp.events.add("playerReady", () => setInterval(disableAmbientSounds, 1_000)); Something like this, try playing around with it. Edited May 17, 2024 by Kopra 1
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