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Posted

Hello, I'm trying to play custom music in game using CEF, but It only works when audio is very short (less then 10s). 

I'm using .ogg format and this code:

function playAudio() {
	let myAudio = new Audio("sampel.ogg");
	myAudio.play();
	myAudio.volume = 0.1;
}

Is there any limit to using custom songs?

Posted (edited)

Hello Kapricioza

11 minutes ago, Kapricioza said:

Hello, I'm trying to play custom music in game using CEF, but It only works when audio is very short (less then 10s). 

I'm using .ogg format and this code:


function playAudio() {
	let myAudio = new Audio("sampel.ogg");
	myAudio.play();
	myAudio.volume = 0.1;
}

Is there any limit to using custom songs?

Have you try to use 

myAudio.load();

before play?

I already warn you that I'm not sure if still gonna work cuz chrome had some policy changes with audio. 

https://developers.google.com/web/updates/2017/09/autoplay-policy-changes

Edited by Robson

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