linglingthething Posted September 15, 2018 Share Posted September 15, 2018 Hey hey I Got a question. At GT-MP i can set a timer like this Task.Run(() => { CharacterTimer = API.SetTimer(60000, false, () => { API.getAllPlayers().ForEach(client => { if (client.hasData("player")) { Player player = client.getData("player"); if (player.Character != null) { player.Character.Position = client.position; player.Character.Rotation = client.rotation; CharacterService.UpdatePlayerWeapons(player.Character); if (!player.Character.IsDeath) { player.Character.Hunger -= 2; player.Character.Thirst -= 3; if (player.Character.Thirst <= 20) { NAPI.Notification.SendNotificationToPlayer(client, "Du hast für eine weile nix mehr getrunken!"); } if (player.Character.Hunger <= 15) { NAPI.Notification.SendNotificationToPlayer(client, "Du hast für eine seit einer weile nix mehr gegessen!"); } if (player.Character.Hunger <= 0 || player.Character.Thirst <= 0) { client.health -= 10; } CharacterService.UpdateHUD(client); } } } }); }); }); But how can i do it at Rage MP? because API.setTimer is not supported. i Hope anyone can help me to solve this little problem. Link to comment Share on other sites More sharing options...
Robson Posted September 15, 2018 Share Posted September 15, 2018 (edited) https://www.w3schools.com/jsref/met_win_setinterval.asp or https://www.w3schools.com/jsref/met_win_settimeout.asp dependes on your need Edited September 15, 2018 by Robson Link to comment Share on other sites More sharing options...
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