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Non-loading of small textures.


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Hello.

I have such a problem that I have small textures (light from streetlights, poles, road signs, small bushes, etc.) loading.

For example, when driving at night and approaching streetlights, they load the light either almost to the very approach to them, or the light flashes when approaching them. Also, if you're driving somewhere in the city, on the side of the sidewalk where there are poles, signs or small textures, they load right before your eyes (when everything is fine, the range of visibility and drawing of such objects is pretty great and you don't see it).

Grass. If it's a fairly large field or lawn, then when you run, the grass is loaded at some distance (the field is half in the grass, half not, you run to where it is not, and it is loaded a little further).

I tried to solve it myself, and this is what I noticed:

It's not about Redux: playing on the standard GTA, everything is the same.
Changed absolutely all the settings that are in the GTA itself, Nvidia, etc., everything remains.
Changed in the advanced settings “Increased loading distance of more detailed objects”. Did not help. Set both at maximum and minimum.
Changed the installation disks GTA and Rage. By standard GTA and Rage are installed on SSD M2. On other disks the same (only on HDD worse in general).
Reinstalled Windows. Tried both on 11 and 10, still the same.
The computer should be able to pull everything:
3060 (12 GB)
AMD 5600-X
32 GB DDR4 (2666-3200) (XMP 2.0 included).
All new drivers installed, Windows updates installed as well.
Put various high priories

Translated with DeepL.com (free version)

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