Whiteeee Posted November 14, 2025 Posted November 14, 2025 Checkpoints created on clientside have too large range. const maximum_range_checkpoint = mp.checkpoints.new(47, new mp.Vector3(-1332.44, -5.343296527862549, 49.109183502197266), 37); mp.events.add("playerEnterCheckpoint", (checkpoint) => { mp.gui.chat.push(`You entered to ${checkpoint.id}`); }); mp.events.add("playerExitCheckpoint", (checkpoint) => { mp.gui.chat.push(`You left ${checkpoint.id}`); });
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