dejavu0189 Posted May 18 Posted May 18 I'm running a RAGE MP server (Enhanced Edition) and we've narrowed down a reproducible client crash to a very specific scenario. Crash: - EXCEPTION_ACCESS_VIOLATION (0xc0000005) - Triggers inside RtlVirtualUnwind / RtlVirtualUnwind2 (ntdll), with frames going through GTA5_Enhanced.exe and coreclr.dll - Secondary AV in GTA5_Enhanced.exe update thread, read at 0x0 - Stack also touches bass.dll main_logs Spoiler [585609] Loading DLL: c:\windows\system32\symsrv.dll [585742] SE EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00007FFDADA179C1 (0x179c1) thread 1796 inside C:\WINDOWS\SYSTEM32\ntdll.dll loaded at base address 0x00007FFDADA00000 Invalid operation: read at address 0x48 0x179C1 (RtlVirtualUnwind2) at C:\WINDOWS\SYSTEM32\ntdll.dll 0x00007FFDADA00000 0x16D39 (RtlVirtualUnwind2) at C:\WINDOWS\SYSTEM32\ntdll.dll 0x00007FFDADA00000 0x18D69 (RtlVirtualUnwind) at C:\WINDOWS\SYSTEM32\ntdll.dll 0x00007FFDADA00000 0x2D85B6B5F31 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x4AC653FA at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x0 at C:\RAGEMP\bass.dll 0x00007FFD39DE0000 0x3A00 at C:\RAGEMP\bass.dll 0x00007FFD39DE0000 0xA54859A6A5CB21AE at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0xA54859AAA5DB21AE at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0xA54859DEA54959A7 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0xA54859B0A5E7C4BC at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0xA54859A6A5D3C4BC at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0xA54859A6A5B73863 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0xA54859A6A5D5C4BC at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0xA54859A768636952 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0xA54859A768636952 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 [585829] SE EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00007FFDADA17877 (0x17877) thread 1796 inside C:\WINDOWS\SYSTEM32\ntdll.dll loaded at base address 0x00007FFDADA00000 Invalid operation: read at address 0x140 0x17877 (RtlVirtualUnwind2) at C:\WINDOWS\SYSTEM32\ntdll.dll 0x00007FFDADA00000 0x16D39 (RtlVirtualUnwind2) at C:\WINDOWS\SYSTEM32\ntdll.dll 0x00007FFDADA00000 0x18D69 (RtlVirtualUnwind) at C:\WINDOWS\SYSTEM32\ntdll.dll 0x00007FFDADA00000 0x2D85B6B5F31 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x4AC653FA at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x0 at C:\RAGEMP\dotnet\coreclr.dll 0x00007FFCD82D0000 0xC1A87 (coreclr_shutdown_2) at C:\RAGEMP\dotnet\coreclr.dll 0x00007FFCD82D0000 0x17C800 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x100000145010 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x0 at C:\RAGEMP\dotnet\coreclr.dll 0x00007FFCD82D0000 0x20000001000 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x10006 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x10006 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x400005C6000 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x4160000200000000 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x100000 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x1000 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x100000 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x1000 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x1000000000 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x1FC0056CC50 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x1680056CE4C at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x950005BE000 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x32FE800589000 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x32FE800589000 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 [978638] SE EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00007FFC8C0CE7BF (0x1ee7bf) thread 30624 (RageRQStreamer) inside C:\RAGEMP\multiplayer_g9.dll loaded at base address 0x00007FFC8BEE0000 Invalid operation: read at address 0x0 0x1EE7BF at C:\RAGEMP\multiplayer_g9.dll 0x00007FFC8BEE0000 0x7FF74460011D at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x6A9E at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x2D80022F100 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x560 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 0x560 at C:\RAGEMP\GTA5_Enhanced.exe 0x0000000000000000 cef_game_logs Spoiler = 258 [0518/210313.339:ERROR:command_buffer_proxy_impl.cc(128)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer. [0518/210313.341:ERROR:command_buffer_proxy_impl.cc(331)] GPU state invalid after WaitForGetOffsetInRange. [0518/210313.342:ERROR:command_buffer_proxy_impl.cc(128)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer. [0518/211823.402:INFO:render_frame_host_impl.cc(11505)] RenderFrameHostImpl::MaybeGenerateCrashReport url = package://cef/index.html, status = 4, exit_code = 258 [0518/211859.607:ERROR:command_buffer_proxy_impl.cc(128)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer. [0518/212429.729:INFO:CONSOLE(1)] "Uncaught SyntaxError: Unexpected token ':'", source: rui://main/index.html (1) [0518/212441.198:INFO:render_frame_host_impl.cc(11505)] RenderFrameHostImpl::MaybeGenerateCrashReport url = package://cef/index.html, status = 4, exit_code = 258 [0518/212633.746:INFO:render_frame_host_impl.cc(11505)] RenderFrameHostImpl::MaybeGenerateCrashReport url = package://cef/index.html, status = 4, exit_code = 258 [0518/214523.053:INFO:render_frame_host_impl.cc(11505)] RenderFrameHostImpl::MaybeGenerateCrashReport url = package://cef/index.html, status = 4, exit_code = 258 [0518/214540.753:ERROR:command_buffer_proxy_impl.cc(128)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer. [0518/214540.763:ERROR:command_buffer_proxy_impl.cc(128)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer. Exact reproduction steps: 1. Server is running, I connect normally — no crash, can play for hours 2. Close the game completely and reconnect — no crash 3. But: if the server restarts while I keep the RAGE MP launcher open and just wait for it to come back up, then reconnect when it's ready 4. After reconnecting, the client runs fine — until I travel near a specific coordinate: (-2189.56, 2242.95, 242.67) (North Chumash area, mostly empty terrain) 5. As soon as I get close to that area, the client crashes 100% of the time What I've verified: - Soft restart (game fully closed → reopened → connect) never crashes, even at that coordinate - Cold connect on a freshly-started server never crashes - The crash only fires in the exact sequence: server restart → client stays in launcher → client reconnects → travels to that coordinate - That coordinate has no server-side entities within 500 units (checked DB: properties, furniture, vehicles, markers, etc.) — it's open terrain - Our client code doesn't create anything special at that coordinate (no hardcoded refs there) - Deleted custom game_resources / game_resources_g9 folders — crash still happens, so it's not our custom assets - No memory-density reductions on our side (setPedDensityMultiplier etc. are not used)
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