Pintex Posted November 12, 2018 Posted November 12, 2018 using System; using GTANetworkAPI; namespace roleplay { public class Main : Script { public Main() { } [ServerEvent(Event.PlayerSpawn)] public void OnPlayerConnected(Client player) { NAPI.Util.ConsoleOutput("Roleplay wurde sasd!"); } [ServerEvent(Event.ResourceStart)] public void OnResourceStart() { NAPI.Util.ConsoleOutput("Roleplay wurde gestartet!"); } } } This is my code and the onPlayerConnected Event make nothing. I don't know why. I hope you can help me! Thank you.
Eidorian Posted November 14, 2018 Posted November 14, 2018 Hey, it's normal.. Replace: [ServerEvent(Event.PlayerSpawn)] By [ServerEvent(Event.PlayerConnected)]
Rafikus Posted November 25, 2018 Posted November 25, 2018 Hey, I'll just reply here rather than creating new thread. I have a problem where i use Player Connected and Player Disconnected event, PlayerConnected does not trigger PlayerDisconnected crash server when leaving, it also leaves log: System.Reflection.TargetParameterCountException: Parameter count mismatch. at object[] System.Reflection.RuntimeMethodInfo.InvokeArgumentsCheck(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) Did something changed with the parameters for PlayerDisconnected? using GTANetworkAPI; namespace roleplay { class ConnectionHandler : Script { [ServerEvent(Event.PlayerConnected)] public void OnPlayerConnected(Client player) { NAPI.Util.ConsoleOutput("Connected"); } [ServerEvent(Event.PlayerDisconnected)] public void OnPlayerDisconnected(Client player, DisconnectionType type, string reason) { switch (type) { case DisconnectionType.Left: NAPI.Chat.SendChatMessageToAll("~b~" + player.Name + "~w~ has quit the server."); break; case DisconnectionType.Timeout: NAPI.Chat.SendChatMessageToAll("~b~" + player.Name + "~w~ has timed out."); break; case DisconnectionType.Kicked: NAPI.Chat.SendChatMessageToAll("~b~" + player.Name + "~w~ has been kicked for " + reason); break; } } } } Anyone with the same bug? I don't use this events anywhere else in project. 1
Flashrex Posted December 3, 2018 Posted December 3, 2018 I got the same problem like @Rafikus. Event.PlayerConnected doesn´t trigger and Event.PlayerDisconnected crashes the server. Anyone an idea how to fix this?
Rafikus Posted December 3, 2018 Posted December 3, 2018 14 minutes ago, Flashrex said: I got the same problem like @Rafikus. Event.PlayerConnected doesn´t trigger and Event.PlayerDisconnected crashes the server. Anyone an idea how to fix this? I got an answer here. 1
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