echoHU Posted November 18, 2018 Posted November 18, 2018 Hello! I want to make a function to check an existing player with the same username i am logging in to the server. public static bool IsPlayerExist( string username ) { for ( int i = 0; i < NAPI.Server.GetMaxPlayers(); i++) { if ( NAPI.Data.GetEntityData(NAPI.Player.GetPlayerFromHandle(i), "player.username") == username ) { return false; } } return true; } it says: " cannot convert from 'int' to 'GTANetworkAPI.NetHandle' " I would be grateful if you could tell me how to convert or make this script in a correct way.
CMHDev Posted November 23, 2018 Posted November 23, 2018 (edited) public static IdOrName client ( intrare string ) { Client tinta = null ; var tipInput = int . TryParse ( intrare , ieșire var id ); dacă ( tipInput ) { foreach ( var jucător în NAPI . bazine . GetAllPlayers ()) { dacă ( jucător . Valoare =! id ) continuă ; tinta = jucător ; pauza ; } } altfel { foreach ( var jucător în NAPI . bazine . GetAllPlayers ()) { var playerName = player . Nume . ToUpper (); în cazul în care ( ! playerName . Conține ( intrare . toupper ())) continue ; tinta = jucător ; pauza ; } } retur tinta ; } EX pentru utilizare : [ Comandă ( "test" )] public void CMD_Test ( client client , player de șir ) { var target = Funcție . IdOrName ( player ); dacă ( țintă ! = nulă ) { client . SendChatMessage ( $ "Jucătorul a găsit { target . Name }" ); } altfel { client . SendChatMessage ( "Jucătorul nu a găsit!" ); } } This is all you need Edited November 23, 2018 by CMHDev
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