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Posted
"setdimension": (player, args) =>
	{
		let id = parseInt(args[1]);
		
		if(global.dimensions[id]
			&& global.dimensions[id] > 63)
		{
			player.outputChatBox("Dimension is full");
		}
		else
		{
			if(global.dimensions[id])
			{
				global.dimensions[id]++;
				global.dimensions[player.dimension]--;
				player.dimension = id;
				player.outputChatBox("You have set your dimension!");
			}
			else
			{
				global.dimensions[id] = 1;
				global.dimensions[player.dimension]--;
				player.dimension = id;
				player.outputChatBox("You have set your dimension!");
			}
		}
		
	},

Кусок кода с исходника. Попробуй сам разобраться.

  • Like 1

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