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Server side c# events not getting called

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I have a simple function linked to the PlayerConnected event which is never getting called. I also have a PlayerDisconnected event however that gets called when player connects.

Code below:


public void PlayerConnect(Client player)
    NAPI.Util.ConsoleOutput("Player connect");

public void PlayerDisconnect(Client player)
    NAPI.Util.ConsoleOutput("Player disconnect");



Found the issue, had to copy bootstrapper from the bridge runtime folder to my nuget package location.

Also needed to set my compilation target arch to x64.


Mods feel free to lock or delete the thread.

Edited by don

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