don Posted December 19, 2018 Posted December 19, 2018 (edited) Hello, I have a simple function linked to the PlayerConnected event which is never getting called. I also have a PlayerDisconnected event however that gets called when player connects. Code below: [ServerEvent(Event.PlayerConnected)] public void PlayerConnect(Client player) { NAPI.Util.ConsoleOutput("Player connect"); } [ServerEvent(Event.PlayerDisconnected)] public void PlayerDisconnect(Client player) { NAPI.Util.ConsoleOutput("Player disconnect"); } EDIT: Found the issue, had to copy bootstrapper from the bridge runtime folder to my nuget package location. Also needed to set my compilation target arch to x64. Ref.: Mods feel free to lock or delete the thread. Edited December 19, 2018 by don
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