Seminglo Posted December 24, 2018 Posted December 24, 2018 I already asked from Discord, didn't get much far there. Thanks for foxpro and Georg to help as much as they could though. But heres my problem: "Aborted" comes when NAPI vehicle is created. Starting RAGE Multiplayer server... [=================] MaxPlayers: 500 Sync rate: 40 Name: EESTI GTAV.ee KOMMUUN - TEST Gamemode: roleplay Streaming distance: 500 Announcement: enabled Voice chat: disabled Address: 127.0.0.1:22005 Connection limits: disabled Encryption: disabled NodeJS: enabled C#: enabled [=================] [N] Starting network... - OK: (IPv4-only) at 127.0.0.1:22005 (node:430) ExperimentalWarning: The ESM module loader is experimental. [M] Announcing into master server... Loading packages Initializing bridge (0.3.7.0).. Initializing Bootstrapper.dll (0.3.7.0).. -> SERVER STARTED AT 12/24/18 1:18:55 PM [M] Connected to master list. ACLEnabled: True Loaded 451 entries from vehicleData.json Loading resources.. -> Starting gtav.ee-rp resource.. gtav.ee-rp: loading scripts.. found 1 script(s) gtav.ee-rp: instantiating gtav.framework.Main.. gtav.ee-rp: instantiating gtav.framework.Player.. gtav.ee-rp: instantiating gtav.framework.Veh.. gtav.ee-rp: instantiating gtav.framework.VehicleTuning.. gtav.ee-rp: loading server events.. found 22 server event(s) gtav.ee-rp: loaded 22 server events(s) gtav.ee-rp: loading commands.. found 319 command(s) gtav.ee-rp: loaded 319 commands(s) gtav.ee-rp: loading remote events.. found 219 remote event(s) gtav.ee-rp: loaded 219 remote event(s) SERVER RESOURCE STARTED! SERVER START - 1 Aborted root@snjrp:/home/caupo/ragempx/ragemp-srv# This line causes the Aborted: NAPI.Vehicle.CreateVehicle(VehicleHash.Bmx, new Vector3(1237.934, -644.3236, 66.37692), new Vector3(-11.26651, 1.65399, 118.3276), 117, 117, "test-1", 255, true, false, 0); I downloaded server files from this post. Step by step what I did. 0. Installed apt-get stuff from here https://wiki.rage.mp/index.php?title=Getting_Started_with_Server 1. Downloaded files from post and extracted them. 2. I ran ragemp server process with default conf 3. Shut down the ragemp server process 3.1. Second time I tried from scratch then I uploaded the dependencies from post to my windows machine and compiled the project dll again. 4. Uploaded my project dll file to resource/project folder, MySql.Data.dll to /bridge/runtime and confed ragemp server 5. Ran ragemp server process. Server itself is Debian 8, project dll is compiled on windows and uploaded through WinSCP, nothing comes to server_exceptions.txt file. If any info is needed more, please let me know. I really want to solve this problem quickly as possible.
Seminglo Posted December 24, 2018 Author Posted December 24, 2018 1. sudo echo 'deb http://httpredir.debian.org/debian testing main contrib non-free' > /etc/apt/sources.list 2. apt-get update 3. apt-get install -y -t testing gcc 4. wget https://cdn.rage.mp/lin/ragemp-srv-037.tar.gz 5. tar -xzf ragemp-srv-037.tar.gz 6. cd ragemp-srv 7. chmod +x server 8. ./server 9. Downloaded my dll and put it to resources/my-project folder and added meta.xml with needed data to include gamemode dll file 10. apt-get install -y libunwind8 icu-devtools curl libssl-dev 11. wget https://cdn.rage.mp/lin/bridge-linux-037.tar.gz 12. tar -xzf bridge-linux-037.tar.gz 13. nano conf.json added "csharp" : "enabled", 14. ./server got an error that MySql.Data.dll is missing 15. Downloaded MySql.Data.dll and moved it to bridge/runtime folder 16. ./server Getting "Aborted" text. This is the full list of commands which I executed to install ragemp server to my Debian 9 server in Virtualbox and I still get the same result "Aborted" text in console.
Seminglo Posted December 26, 2018 Author Posted December 26, 2018 Problem solved thanks to horsepin in Discord serverside-csharp text channel. Problem was that Vehicle creation overload with rotation as a Vector3 object crashes the server. So use float instead.
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