DjEnzo Posted December 28, 2018 Posted December 28, 2018 Hi guys, after some hours of programming, I've got an error. This is my exception-log: ==================[28.12.2018 04:10:52]================== System.NullReferenceException: Object reference not set to an instance of an object. at void GTV.Systems.Cargo.Core.AttachCargosToLoadings() in C:\Users\Kacper\Documents\GT-V\GTV\GTV\Systems\Cargo\core.cs:line 118 ========================================================= ==================[28.12.2018 04:10:52]================== System.Reflection.TargetParameterCountException: Parameter count mismatch. at object[] System.Reflection.RuntimeMethodInfo.InvokeArgumentsCheck(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) ========================================================= Here's my console: Step 1 Step 2 Step 3 Step 4, r: 1, c: 0, llc: 3 Step 5 [Cargo] Cargo destination has been set to 3 Step 6, 0 GTV.Systems.Cargo.Cargo And here are the functions doing this staff: ... public void AttachCargosToLoadings() { try { if (cargos_list.Count <= 0) throw new Exception("Brak towarów"); if (loadings_list.Count <= 1) throw new Exception("Brak załadunków"); int currentLoadingID = 0; NAPI.Util.ConsoleOutput("Step 1"); foreach (Loading load in loadings_list) { NAPI.Util.ConsoleOutput("Step 2"); for (var i=0;i<5;i++) { NAPI.Util.ConsoleOutput("Step 3"); int randomIndex = random.Next(cargos_list.Count - 1); AttachDestinationToCargo(cargos_list[randomIndex],currentLoadingID); NAPI.Util.ConsoleOutput("Step 6, "+randomIndex); NAPI.Util.ConsoleOutput(cargos_list[randomIndex].ToString()); NAPI.Util.ConsoleOutput(cargos_list[randomIndex].GetType().ToString()); load.cargos.Add(cargos_list[randomIndex]); NAPI.Util.ConsoleOutput("Step 7"); NAPI.Util.ConsoleOutput("[Cargo] Inserted Cargo ("+cargos_list[randomIndex].name+") to Loading ("+load.id+")", ConsoleColor.DarkGreen); NAPI.Util.ConsoleOutput("Step 8"); } currentLoadingID++; } } catch (Exception e) { NAPI.Util.ConsoleOutput("[Cargo] " + e.Message + " (Init Attach)", ConsoleColor.Red); } } public void AttachDestinationToCargo(Cargo cargo, int currentLoadingID) { int randomIndex = random.Next(loadings_list.Count - 1); while(randomIndex==currentLoadingID) { randomIndex = random.Next(loadings_list.Count - 1); } NAPI.Util.ConsoleOutput("Step 4, r: "+randomIndex+", c: "+currentLoadingID+", llc: "+loadings_list.Count); cargo.destination = loadings_list[randomIndex]; NAPI.Util.ConsoleOutput("Step 5"); NAPI.Util.ConsoleOutput("[Cargo] Cargo destination has been set to "+loadings_list[randomIndex].id, ConsoleColor.DarkCyan); } ... Cargo class: public int id { get; set; } public string name { get; set; } public bool legal { get; set; } public string color = "#ffffff"; public double money_multipler { get; set; } public double exp_multipler { get; set; } public int event_id = 0; public int courses = 0; public Loading destination { get; set; } Loading class: public int id { get; set; } public Vector3 pos { get; set; } // Init cargos public List<Cargo> cargos { get; set; } //After InGame Create public Marker marker { get; set; } public ColShape colshape { get; set; } public Blip blip { get; set; } public TextLabel text { get; set; } bool error = false; What Am I doing wrong? I really appreciate your help
DjEnzo Posted December 28, 2018 Author Posted December 28, 2018 Ok. I made it. The thread can be closed. Solution: in Loading.cs before -> public List<Cargo> cargos {get; set;} after -> public List<Cargo> cargos = new List<Cargo>();
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