Miep3r Posted January 5, 2019 Share Posted January 5, 2019 I am currently working on a roleplay gamemode which uses a database for datastorage and I stumbled upon a problem while trying to save the players weapons and ammunition. I know there have already been threads discussing the topic of saving ammunition but every solution returned 0 for me. I have tried: player.getWeaponAmmo(weaponHash) [Server-Side] mp.game.invoke("0x015A522136D7F951", mp.players.local.handle, weaponHash); [Client-Side] Both of these have returned 0 for me, also by using different Weapons (Pistol, Carbine-Rifle). I hope that someone has a solution to this problem or could fix the player.getWeaponAmmo(weaponHash) command. Regards, Miep3r Link to comment Share on other sites More sharing options...
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