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Problem with getting Weapon Ammunition


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I am currently working on a roleplay gamemode which uses a database for datastorage and I stumbled upon a problem while trying to save the players weapons and ammunition. I know there have already been threads discussing the topic of saving ammunition but every solution returned 0 for me.

I have tried:
player.getWeaponAmmo(weaponHash) [Server-Side]
mp.game.invoke("0x015A522136D7F951", mp.players.local.handle, weaponHash); [Client-Side]


Both of these have returned 0 for me, also by using different Weapons (Pistol, Carbine-Rifle). I hope that someone has a solution to this problem or could fix the player.getWeaponAmmo(weaponHash) command.

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Are you passing the weaponHash or the weaponName? Because if in your code weaponHash equals to the name of the weapon, than it would not work.

Try this way with a pistol:

let pistolAmmo = mp.game.invoke("0x015A522136D7F951", mp.players.local.handle, mp.joaat('weapon_pistol'));

Basicaly mp.joaat() convert an entity name to hash, exactly what the function expects. Good luck!

Edited by Pilatus
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