Skeizy Posted January 5, 2019 Posted January 5, 2019 (edited) Hi, i'm working at vehicle system and was thinking about how to save data about cars. I looked at some posts at forum, but they were saving that in vehicle array (vehicle.owner = player.name). I just want to ask if its possible to edit vehicle data through client side and what's the best way to store data. And also i want to know if its possible to edit client script white game's running, i mean when is player connected to server. I just had a idea to do it through array like that and loop that if someone enter car, but i'm not sure: var vehid = mp.vehicles.new(mp.joaat(vehicle), position, { heading: player.heading, dimension: player.dimension, locked: false, engine: false, numberPlate: "SPZ-1748", color: [[50, 255, 0],[90, 255, 0]] }); p_vehicles[vehid.id] = { heading: player.heading, dimension: player.dimension, owner: player.name, locked: false, engine: false, numberPlate: "SPZ-1748", color: [[50, 255, 0],[90, 255, 0]] } Thanks. Edited January 5, 2019 by Skeizy
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