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Skeizy

Change data through client side

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Posted (edited)

Hi, i'm working at vehicle system and was thinking about how to save data about cars. I looked at some posts at forum, but they were saving that in vehicle array (vehicle.owner = player.name). 

I just want to ask if its possible to edit vehicle data through client side and what's the best way to store data.

And also i want to know if its possible to edit client script white game's running, i mean when is player connected to server.

I just had a idea to do it through array like that and loop that if someone enter car, but i'm not sure:

var vehid = mp.vehicles.new(mp.joaat(vehicle), position,
{
  heading: player.heading,
  dimension: player.dimension,
  locked: false,
  engine: false,
  numberPlate: "SPZ-1748",
  color: [[50, 255, 0],[90, 255, 0]]
});

p_vehicles[vehid.id] = {
  heading: player.heading,
  dimension: player.dimension,
  owner: player.name,
  locked: false,
  engine: false,
  numberPlate: "SPZ-1748",
  color: [[50, 255, 0],[90, 255, 0]]
}

 

Thanks.

 

Edited by Skeizy

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