MrAzzeroth Posted October 5, 2017 Posted October 5, 2017 I think, now you can do it only with a timer. ( but it's not the best mode) (I dont tested it and i dont know player.id is valid) var gm_timer = []; function fillHealth(player) { player.health = 100; } playerJoin(player) { gm_timer[player.id] = setInterval(fillHealth, 100, player); } playerQuit(player...) { clearInterval( gm_timer[player.id] ); }
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