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Spawn a player correctly

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Hey there,

if i spawn a player with "player.Position = new Vector3(x, y, z);" how can i set the camera behind the player?

is player.heading something like cameralookat?






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Question isn't too clear.....

If you moved the player, then the camera is always behind the player anyway (when you're not in First person).

This is in C#, but method should be the same in JS.

I've used this for a Shop menu. Disable player controls and point camera at the player without creating another camera. (Same as rotating camera with mouse or Pad Stick)


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I am not sure if this solves the camera problem because I didn't had that, I just had the issue that the hud was not appearing.

My solution was just (in JS)

function spawnPlayer(player, position) {

	// for some reason I had still to set position sometimes to avoid issues and health
	player.position = position; = 100;


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