Sign in to follow this  

Server throws access violation on chat input

Recommended Posts

I run a local server with default settings except that C# is enabled with one script:

using System;
using GTANetworkAPI;

namespace Test {
    public class Main : Script {

        public Main() {


        public void OnResourceStart() {
            NAPI.Util.ConsoleOutput("Test resouce started.");

        public void OnPlayerDeath(Client client, Client killer, uint reason) {
            client.SendChatMessage("You dided.");
            client.MovePosition(new Vector3(0, 0, 82), 0);

        public void test(Client sender) {

I can connect to the server but as soon as I enter something into the chat (a command for example), the game crashes:

  Message = Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

I'm new to working with ragemp so any help would be appreciated.

Share this post

Link to post
Share on other sites

Got the same exception problem when setting up my server. After all loadings it throws this:


System.AccessViolationException” in Bootstrapper.dll


Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.