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How to load correct Interior and Request the IPL?


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Posted (edited)

Hello i run into a problem on my server.
I just have created a marker and a colshape.
When i stand in the colShape and i type the command /presi -141.1987, -620.913, 168.8205, ex_dt1_02_office_02b

he ports me to a place where i fall through the ground.

my Clientside looks like this:

mp.events.add("loadPresi", (x,y,z,IPLName) => {
  var interior = mp.game.interior.getInteriorAtCoords(x, y, z);
  mp.game.interior.enableInteriorProp(interior, IPLName);
  mp.game.streaming.requestIpl(IPLName);
  mp.game.interior.refreshInterior(interior);
});


my Serverside looks like this:

mp.events.addCommand("presi", (player, fullText, x, y, z, ipl)
    if(PresiColShape.isPointWithin(player.position)) {
		player.outputChatBox("Du hast das Haus des Bürgermeisters betreten");
        player.position = new mp.Vector3(x,y,z);
        player.call('loadInterior', [x,y,z, ipl]);
        console.log('x: ' + x + ' y: ' + y + ' z: ' + z + ' ipl: ' + ipl);
    }
    else
    {
        player.notify("Du stehst nicht vor der Tür des Bürgermeisters!");
    }
});

function playerEnterColshapeHandler(player, shape) {
  if(shape == PresiColShape) {
    player.notify("Du stehst vor der Tür des Bürgermeisters! Gebe /presi ein um das Haus zu betreten!");
  }
}

mp.events.add("playerEnterColshape", playerEnterColshapeHandler);

function playerExitColshapeHandler(player, shape) {
  if(shape == PresiColShape) {
    player.notify("Du hast den Eingangsbereich wieder verlassen!");
  }
}

mp.events.add("playerExitColshape", playerExitColshapeHandler);
Edited by linglingthething
Posted (edited)

I got it working now. i will Post it for you Guys to unterstand it.

 

Serverside:

//Shapes
let PresiColShape = mp.colshapes.newSphere(-544.73876953125, -204.69960021972656, 38.215152740478516, 1, 0);


//Marker
const presimarker = mp.markers.new(2, new mp.Vector3(-544.73876953125, -204.69960021972656, 38.215152740478516),1,
{
    color: [255, 165, 0, 50],
    visible: true,
    dimension: 0
});

//PRESI COMMAND
mp.events.addCommand("presi", (player, fullText, x, y, z) => {
    if(PresiColShape.isPointWithin(player.position)) {
		player.position = new mp.Vector3(-141.78150939941406, -617.6240844726562, 168.82052612304688);
        player.call("loadPresiEingang", [x,y,z]);
		player.notify("Sie haben das Haus des Bürgermeisters betreten!");
    }
});

//BETRITT COLSHAPE
function playerEnterColshapeHandlerEingang(player, shape) {
  if(shape == PresiColShape) {
    player.notify("Du stehst vor der Tür des Bürgermeisters! Gebe /presi ein um das Haus zu betreten!");
  }
}

mp.events.add("playerEnterColshape", playerEnterColshapeHandlerEingang);

clientside:

//presi haus eingang
mp.events.add("loadPresiEingang", (x,y,z,IPLName) => {
  var interior = mp.game.interior.getInteriorAtCoords(-786.8195, 315.5634, 187.9137); //pkt wo der spieler im interior spawnt
  mp.game.streaming.requestIpl("apa_v_mp_h_02_c"); // interior name(IPL)
  mp.game.interior.refreshInterior(interior); // Lädt das Interior neu
});

 

This will work.

Edited by linglingthething
  • Like 1
  • 3 months later...
Posted (edited)

Hi, try this.

CLIENTSIDE

function loadInt(x,y,z, ipl) { 
	var interior = mp.game.interior.getInteriorAtCoords(x,y,z); //pkt wo der spieler im interior spawnt
	mp.game.streaming.requestIpl('"'+ipl+'"'); // interior name(IPL)
	mp.game.interior.refreshInterior(interior);
}
mp.events.add('cInterior:loadInt', loadInt);

SERVERSIDE

mp.events.addCommand('testint', (player, allText, x, y, z, iplNAME) => {

	let position = new mp.Vector3(parseFloat(x), parseFloat(y), parseFloat(z));
		player.position = position;
		player.call("cInterior:loadInt",[position.x, position.y, position.z, iplNAME]);

});

Good luck !

Edited by stalinalexandru
  • Like 1

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