materia Posted February 1, 2019 Posted February 1, 2019 (edited) Hi there, I cannot find any method how to set the rotation velocity of vehicles similar to: mp.players.local.vehicle.setVelocity(vx, vy, vz); Is there any way to do modify turn velocity like mp.players.local.vehicle.setTurnVelocity(tvx, tvy, tvz); this to give or remove spin velocity to vehicles? Edit: Seems this will be my friend, but I cannot get it to work, any values I put have no effect to my vehicle... void SET_OBJECT_PHYSICS_PARAMS(Object object, float mass, float gravityFactor, float dampingLinearC, float dampingLinearV, float dampingLinearV2, float dampingAngularC, float dampingAngularV, float dampingAngularV2, float margin, float default2Pi, float buoyancyFactor) // 0xF6DF6E90DE7DF90F 0xE8D11C58 Any idea how I can invoke this native correctly? Edited February 1, 2019 by materia Additional info
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now