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[Question]Wierd object spawning behavior


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It was brought to my attention that sometimes spawned objects are correctly streamed to the players but sometimes it simply does not. Curiously enough I confirmed via logs that these objects were successfully inserted into the objects pool even when they refuse to stream/spawn.

	rage::IObject* o = pools::objects->New(objHex, position, rotation, 1);
	return o->GetID();

So please, is there a known problem with the objects streaming or am I doing something wrong here?

Ty all.

Ps: Player&Object dimensions are always the same.

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