HaroldoBauer Posted February 2, 2019 Posted February 2, 2019 It was brought to my attention that sometimes spawned objects are correctly streamed to the players but sometimes it simply does not. Curiously enough I confirmed via logs that these objects were successfully inserted into the objects pool even when they refuse to stream/spawn. rage::IObject* o = pools::objects->New(objHex, position, rotation, 1); o->SetAlpha(255); o->SetDimension(1); return o->GetID(); So please, is there a known problem with the objects streaming or am I doing something wrong here? Ty all. Ps: Player&Object dimensions are always the same.
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