Sign in to follow this  
HaroldoBauer

[Question]Wierd object spawning behavior

Recommended Posts

It was brought to my attention that sometimes spawned objects are correctly streamed to the players but sometimes it simply does not. Curiously enough I confirmed via logs that these objects were successfully inserted into the objects pool even when they refuse to stream/spawn.

	rage::IObject* o = pools::objects->New(objHex, position, rotation, 1);
	o->SetAlpha(255);
	o->SetDimension(1);
	return o->GetID();

So please, is there a known problem with the objects streaming or am I doing something wrong here?

Ty all.

Ps: Player&Object dimensions are always the same.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.