HaroldoBauer Posted February 2, 2019 Share Posted February 2, 2019 It was brought to my attention that sometimes spawned objects are correctly streamed to the players but sometimes it simply does not. Curiously enough I confirmed via logs that these objects were successfully inserted into the objects pool even when they refuse to stream/spawn. rage::IObject* o = pools::objects->New(objHex, position, rotation, 1); o->SetAlpha(255); o->SetDimension(1); return o->GetID(); So please, is there a known problem with the objects streaming or am I doing something wrong here? Ty all. Ps: Player&Object dimensions are always the same. Link to comment Share on other sites More sharing options...
3xtrem3 Posted October 8, 2020 Share Posted October 8, 2020 I have same problem here, did u fix it? Link to comment Share on other sites More sharing options...
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