materia Posted February 10, 2019 Share Posted February 10, 2019 (edited) So i tried to prevent the player falling off a bati... //clientside mp.players.local.canKnockOffVehicle(false); as well as //clientside mp.players.local.canKnockOffVehicle(true); // serverside mp.players[0].canKnockOffVehicle(false); and // serverside mp.players[0].canKnockOffVehicle(true); Nothing helps, the player will always fall off the bike when crashing... Yes I know it is not a serverside function and it wasnt available as one. No error clientside though and the function exists there... Also tried // clientside mp.events.add("render", function() { mp.players.local.canKnockOffVehicle(false); }); The same result. It's not working to prevent the player to fall off the bike. What am I doing wrong? Edit: Solved. mp.game.invoke("0x7A6535691B477C48", mp.players.local.handle, 0); // can fall off bike mp.game.invoke("0x7A6535691B477C48", mp.players.local.handle, 1); // can NOT fall off bike May it help anyone who would have answered if he knew. Edited February 12, 2019 by materia solved... Link to comment Share on other sites More sharing options...
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