kuzin1998q Posted February 15, 2019 Share Posted February 15, 2019 Здравствуйте. Ни как не получается разобраться с системой домов, скачал готовый сервер, и столкнулся с командой создания дома, а именно: /addhouse [rare] [coast] [interior] [garage] [max_cars]. Не где информации по этому поводу не нашёл. Может кто подскажет? Link to comment Share on other sites More sharing options...
TheRetr0Doc Posted February 15, 2019 Share Posted February 15, 2019 Как бы существует переводчик голое можно перевести команду. /addhouse [частый дом?] [цена] [ид интерьера дома] [есть ли гараж] [максимальное количество машин доступное у дома] Link to comment Share on other sites More sharing options...
#YokoKimura Posted February 16, 2019 Share Posted February 16, 2019 Может стоит скинуть сюда кусок кода отвечающий за создание дома, и, возможно, тогда тебе помогут? 😬 1 Link to comment Share on other sites More sharing options...
kuzin1998q Posted February 16, 2019 Author Share Posted February 16, 2019 Цитата Если надо, то держите. "addhouse": (player, args) => { if(player.customData.admin < 6) return player.call("alert", "error" , "У Вас недостаточно полномочий"); if (isNaN(parseInt(rare = args[1])) || isNaN(parseInt(coast = args[2])) || isNaN(interior = parseInt(args[3])) || isNaN(parseInt(garage = args[4])) || isNaN(max_cars = parseInt(args[5]))) return player.call("alert", "error" , "Используйте: /addhouse [rare] [coast] [interior] [garage] [max_cars]"); if(parseInt(rare) >= 0 && parseInt(coast) >= 0 && parseInt(interior) >= 0 && parseInt(garage) >= 0 && max_cars >= 1) { let get_id = 0; let get_count = 0; mysql.connection.query('SELECT COUNT(*) AS count FROM houses', [], function (error, results, fields) { get_count = results[0].count; let array_max_cars = new Array(parseInt(max_cars)); let array_gen = {x: 'NONE', y: 'NONE', z: 'NONE'}; for(let i = 0; i < max_cars; i++) { array_max_cars = array_gen; } let max_cars_pos = JSON.stringify(array_max_cars); var query = mysql.connection.query('INSERT INTO houses SET pos_x = ?, pos_y = ?, pos_z = ?, pos_heading = ?, rare = ?, coast = ?, interior = ?, garage = ?, garage_enter_pos_x = ?, garage_enter_pos_y = ?, garage_enter_pos_z = ?, garage_enter_pos_r = ?, max_cars_count = ?, max_cars_pos = ?', [player.position.x, player.position.y, player.position.z, player.heading, rare, coast, interior, garage, 0, 0, 0, 0, max_cars, max_cars_pos], function (error, results, fields) { console.log(error); }); configure.housesblips[get_count] = mp.blips.new(40, new mp.Vector3(parseFloat(player.position.x), parseFloat(player.position.y), parseFloat(player.position.z)), { name: "Дом", scale: 1, color: 2, drawDistance: 100, shortRange: 100, rotation: 0, dimension: 0, }); configure.housesmarkers[get_count] = mp.markers.new(0, new mp.Vector3(parseFloat(player.position.x), parseFloat(player.position.y), parseFloat(player.position.z)), 1, { direction: new mp.Vector3(0,0,0), rotation: new mp.Vector3(0,0,0), visible: true, dimension: 0 }); configure.housesmarkers[get_count].setColor(255, 247, 0, 255); configure.housescolshapes[get_count] = mp.colshapes.newRectangle(player.position.x, player.position.y, 1, 1); configure.housesnumber[get_count] = get_count; configure.housestate[get_count] = 0; configure.housesrare[get_count] = parseInt(rare); configure.housesowner[get_count] = "NONE"; configure.housescoast[get_count] = parseInt(coast); configure.housesinterior[get_count] = parseInt(interior); configure.housesgarage[get_count] = parseInt(garage); player.call("alert", "success", "Дом установлен!"); if(parseInt(garage) >= 1) { player.call("alert", "information", "Для установки точки выезда/въезда в гараж используйте: /setgarage"); } //logger.write("[" + namepos + "]: " + "X: " + get_pos.x + "; Y: " + get_pos.y + "; Z: " + get_pos.z + ";"); }); } else { player.call("alert", "error", "Для установки дома, необходимо выбрать следующее параметры:"); player.call("alert", "error", "Классы домов: 0 [H], 1 [M], 2 [R], 3 [A]"); player.call("alert", "information", "[/addhouse]: [rare] [coast] [interior] [garage] [max_cars]"); } }, Link to comment Share on other sites More sharing options...
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