Jigglypuff Posted March 22, 2019 Share Posted March 22, 2019 (edited) How to make it so that if 1 falls out, then one point will appear, if 0, then anotherAnd where do you need to create points in the client or server? mp.events.add("playerEnterColshape", playerEnterColshapeHandler); function playerEnterColshapeHandler(player, shape) { if(shape == builduse) { if(player.work_id) { gm.mysql.handle.query('UPDATE `accounts` SET work_id = ? WHERE username = ?', [0, player.name]); player.work_id = false; player.call("work_id", false); } else { gm.mysql.handle.query('UPDATE `accounts` SET work_id = ? WHERE username = ?', [1, player.name]); player.work_id = true; player.call("work_id", true); } } let random = Math.floor(Math.random() * 2); gm.mysql.handle.query('UPDATE `accounts` SET amount_builder = ? WHERE username = ?', [random, player.name]); if(shape == work1use) { if(player.point_builder == 0) { gm.mysql.handle.query('UPDATE `accounts` SET amount_builder = ? WHERE username = ?', [1, player.name]); player.point_builder = true; player.call("point_builder", true); } } if(shape == work2use) { if(player.point_builder == 1) { gm.mysql.handle.query('UPDATE `accounts` SET amount_builder = ? WHERE username = ?', [0, player.name]); player.point_builder = false; player.call("point_builder", false); } } } Edited March 22, 2019 by Jigglypuff Link to comment Share on other sites More sharing options...
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