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Solution for waypoint

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let waypoint;'render', () => {
  // Waypoint
  if (waypoint !=='0x1DD1F58F493F1DA5')) {
    waypoint ='0x1DD1F58F493F1DA5');
    let blipIterator ='0x186E5D252FA50E7D');
    let FirstInfoId ='0x1BEDE233E6CD2A1F', blipIterator);
    let NextInfoId ='0x14F96AA50D6FBEA7', blipIterator);
    for (let i = FirstInfoId;'0xA6DB27D19ECBB7DA', i) != 0; i = NextInfoId) {
      if ('0xBE9B0959FFD0779B', i) == 4 ) {
        var coord =;"playerCreateWaypoint", coord, Boolean(waypoint));"playerCreateWaypoint", JSON.stringify(coord), Boolean(waypoint));

Client-side'playerCreateWaypoint', (position, toogle) => {
    console.log(position, toogle);

Server-side'playerCreateWaypoint', (player, position, toogle) => {
    console.log(position, toogle);
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