tonihenkel 1 Posted April 8 (edited) Hi I'm a absolutly LUA Beginner an d I have a Problem with set Teleport Point from a MySQL Table. After Disconnect, he saved the Position Data X, Y and Z in the MYSQL Database, this work! Mysql: PosX (Float 255) Default: 0 PosY (Float 255) Default: 0 PosZ (Float 255) Default: 0 After connect and login, he will read the Position information from the MySQL and set the player to her last position. It's the first connect (All Position Data == 0), he will spawn at airport. Zitat mp.events.add("sendDataToServer", (player, username, pass, state) => { gm.mysql.handle.query("SELECT * FROM Users WHERE `Username` = ?", [username, pass], function (err, res) { if (err){ err; }else{ // Table Ergebnisse in Variablen legen [...] if (res[0]["PosX"] == 0){ var table_x = '-1044.849'; }else{ var table_x = res[0]["PosX"]; } if (res[0]["PosY"] == 0){ var table_y = '-2743.725'; }else{ var table_y = res[0]["PosY"]; } if (res[0]["PosZ"] == 0){ var table_z = '24.363'; }else{ var table_z = res[0]["PosZ"]; } [...] / / Spawn Flughafen setTimeout(() => { //player.position = new mp.Vector3(-1044.849, -2743.725, 24.363); player.position = new mp.Vector3(table_x, table_y, table_z); player.call('moveSkyCamera', [player, 'down']) }, 100); // <-- in Millisekunden } [...] Zitat //player.position = new mp.Vector3(-1044.849, -2743.725, 24.363); --> Is now a comment and was the old entry for alltimes spawn at airport - This works! My Problem: The Player join not at airport when all position are 0, he spawn an another position (Anywhere in the City and under the earth). I check the varaiable with console.log(table x + " " table_y + " " + table_z"); and the output was : -1044.849 -2743.725 24.363 What is wrong ? Edited April 9 by tonihenkel Share this post Link to post Share on other sites
tonihenkel 1 Posted April 9 (edited) Zitat You: player.spawn(new mp.Vector3(parseFloat(res[0].PosX), parseFloat(res[0].PosY),parseFloat(res[0].PosZ)) Correct: player.spawn(new mp.Vector3(parseFloat(res[0].PosX), parseFloat(res[0].PosY),parseFloat(res[0].PosZ))); You forget ")" at end to close command When I login with all Cordinate are Zero, its work and I spawm at airport. When I Change X, Y, Z, its not work( Hanging in the Air Camera while spawn.is not correct: No error in console) https://imgur.com/a/PcHQwX2 https://imgur.com/a/kUKnZkH Edited April 9 by tonihenkel Share this post Link to post Share on other sites
tonihenkel 1 Posted April 9 (edited) Zitat // Spawn Flughafen setTimeout(() => { if(parseFloat(res[0].PosX) != 0 && parseFloat(res[0].PosY) != 0){ console.log("1"); player.spawn(new mp.Vector3(parseFloat(res[0].PosX), parseFloat(res[0].PosY),parseFloat(res[0].PosZ))); }else{ console.log("2"); player.spawn(new mp.Vector3(-1044.849, -2743.725, 24.363)); player.call('moveSkyCamera', [player, 'down']); } }, 100); // <-- in Millisekunden Console says 1 (For Testing), but he dont leave the sky camera (Error in player.spawn ?) Its possible, the problem comes from mysql ? Edited April 9 by tonihenkel Share this post Link to post Share on other sites
tonihenkel 1 Posted April 9 Oh my god now its work! Ok, that was stupid I move the camera command and set PosZ +2 (No spawn under the earth) Zitat // Spawn Flughafen setTimeout(() => { if(parseFloat(res[0].PosX) != 0 && parseFloat(res[0].PosY) != 0){ player.spawn(new mp.Vector3(parseFloat(res[0].PosX), parseFloat(res[0].PosY),parseFloat(res[0].PosZ)+2)); }else{ player.spawn(new mp.Vector3(-1044.849, -2743.725, 24.363)); } player.call('moveSkyCamera', [player, 'down']); }, 100); // <-- in Millisekunden Thank you so much! --CLOSE-- Share this post Link to post Share on other sites
Official_AceTV 0 Posted June 21 can you please upload the script? Share this post Link to post Share on other sites