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Trigger a Server function to Client

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        public List<NewFactionModel> getPlayerFactionsEvent(Client player)
            int pid = player.GetSharedData(EntityData.PLAYER_SQL_ID);
            var Lista = factionList.Where(x => x.members.Any(y => y.Key == pid)).ToList();
            return Lista;

I want to use this list in my clientsided c# code. How can I trigger it?

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Posted (edited)
player.TriggerEvent("eventname", NAPI.Util.ToJson(Lista));


Edited by TimoW
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