moadi Posted April 20, 2019 Share Posted April 20, 2019 (edited) Hey everyone I've been trying to convert a gamemode I've coded a long while ago from GTA:N to RAGE:MP everything is going smooth so far until I got to the camera part So basically I've just created a camera let newCam = mp.cameras.new('default', new mp.Vector3(0, 0, 0), new mp.Vector3(0, 0, 0), 40); newCam.pointAtCoord(10, 0, 0); newCam.setActive(true); mp.game.cam.renderScriptCams(true, false, 0, true, false); And set it to active, it worked fine, but after I'm done I want to reset the camera which means I want to deactivate this new camera and activate the old gameplay one which focuses on the player and gives you free mouse movement The way I used to do it on GTA:N was simply like this: API.setActiveCamera(null); I've looked everywhere I can't seem to find a solution to this, do I have to manually set the camera behind the player? If so how do I give the player free mouse movement? Thanks Edited April 20, 2019 by moadi Link to comment Share on other sites More sharing options...
robinlanvins Posted April 20, 2019 Share Posted April 20, 2019 (edited) mp.game.cam.renderScriptCams(false, false, 0, true, false); Here you go, change first parameter to false, because true means render custom cameras, false resets them Reference: https://wiki.rage.mp/index.php?title=Cam::renderScriptCams Edited April 20, 2019 by robinlanvins 3 Link to comment Share on other sites More sharing options...
grandbrown Posted March 12, 2020 Share Posted March 12, 2020 (edited) ❤️ Edited March 12, 2020 by grandbrown Link to comment Share on other sites More sharing options...
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