qMartis Posted August 11, 2019 Posted August 11, 2019 entity.freezePosition(toggle); I try this but maybe I'm wrong with code veh = mp.vehicles.new(mp.joaat('cargoplane'), new mp.Vector3(1702.69482421875,-2967.266845703125,747.1845092773438)); veh.dimension = gameDimension; player.call('freezePlane', [veh]); Client side: mp.events.add('freezePlane', (plane) => { plane.freezePosition(true); }); 1
Doom Posted August 11, 2019 Posted August 11, 2019 The location you spawning the plane at, is it within the stream range of your local player?
qMartis Posted August 12, 2019 Author Posted August 12, 2019 (edited) 9 hours ago, Doom said: The location you spawning the plane at, is it within the stream range of your local player? player position is same like plane player.position= new mp.Vector3(gameStartedData.vehPositionX[gameDimension]+gameStartedData.sk, gameStartedData.vehPositionY[gameDimension]+gameStartedData.sk1, 747.1845092773438-2) I tried another way, but plane position z bouncing. Maybe is possible turn off entity gravity ? setInterval(function() { veh.position.z = 747.1845092773438; },1) Edited August 12, 2019 by qMartis
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