debu99 Posted September 18, 2019 Posted September 18, 2019 (edited) hi we would like to use multiple servers to solve the latency issue, does multiple login server support by ragemp, or is it in the plan? some issue like server side variables or maybe can try to use memory cache or redis as a shard pool? Edited September 18, 2019 by debu99
sixteen Posted September 25, 2019 Posted September 25, 2019 which kind of latency do u mean? network? first off, you can put to use multithreading for computation heavy tasks in ur resources so that not to delay main thread, the second you can use client triggers restricted by area, dimension, players and so on as appropriate in order to reduce data transfer between server and clients
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