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Posted (edited)

hi we would like to use multiple servers to solve the latency issue, does multiple login server support by ragemp, or is it in the plan?

some issue like server side variables or maybe can try to use memory cache or redis as a shard pool?

Edited by debu99
Posted

which kind of latency do u mean? network? first off, you can put to use multithreading for computation heavy tasks in ur resources so that not to delay main thread, the second you can use client triggers restricted by area, dimension, players and so on as appropriate in order to reduce data transfer between server and clients

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