Soupiest Posted September 25, 2019 Share Posted September 25, 2019 With this dlcpack, you're able to add up to hundreds of clothing WITHOUT replacing anything from the original vanilla game. In this pack, you'll be able to add the following as addon content for both MP_Female and MP_Male: Heads/Faces (Up to 111!) Beards/Masks (Up to 159!) Hairstyles (Up to 185!) Pants (Up to 128!) Feets/Shoes (Up to 127!) Secondary Tops (Up to 106!) Decals/Emblems (Up to 93!) Primary Tops (Up to 127!) How does it work?: From learning the hex codes in the .ymt files and spending hours figuring out where everything was, I made changes and added things into the .ymt files to make this possible. However, the dlcpack overwrites the initial MP clothing dlcpack (the original clothing from the game, albeit it doesn't REPLACE any clothing) so the limits are added BEFORE any new dlc clothing. DLC clothing comes after the limits as they were pushed further to make way for the newer limits adjusted. In the future I will possibly adjust it even more if it's necessary. How do I get addon content to work? Simple. Go into streamedpeds_mp.rpf From there, it should be easy sailing. MP_Female stuff goes in mp_f_freemode_01 and MP_Male stuff goes into mp_m_freemode_01. Don't forget to affix (basically dragging a file into the "ArchiveFix" program) "streamedpeds_mp" or "streamedpeds_mp" if you added anything into those archive .rpfs. Replace them inside the .rpf archive after affixing. As for naming them, ONLY name them based off what I have shown here: Head DrawableIDs: (46 - 157) Models: head_xxx_r Textures: head_diff_000_a_whi (or _chi, _bla, _lat, _pak, _ara at the end) Berd/Mask DrawableIDs: (8 - 167) Models: berd_xxx_u Textures: berd_diff_xxx_a_uni Hair DrawableIDs: (38 - 223) Models: hair_xxx_u Textures: hair_diff_xxx_a_uni Pants DrawableIDs: (16 - 144) Models: lowr_xxx_r Textures: lowr_diff_xxx_a_whi Feet/Shoes DrawableIDs: (16 - 143) Models: feet_xxx_u Textures: feet_diff_xxx_a_whi Accessory/Tops DrawableIDs: (16 - 122) Models: accs_xxx_u Textures: accs_diff_xxx_a_uni Decal/Emblem DrawableIDs: (0 - 93) Models: decl_xxx_u Textures: decl_diff_xxx_a_uni Tops2 DrawableIDs: (16 - 143) Models: jbib_xxx_u Textures: jbib_diff_xxx_a_uni Start from the number from one of the components of which you're adding from the number the limit suggest. (For an example, if you're adding some shoes mod for the first time, then rename the files to "feet_016_u" and feet_diff_016_a_whi) Download! (Mediafire) 5 Link to comment Share on other sites More sharing options...
Aurion Posted September 25, 2019 Share Posted September 25, 2019 Hi Soup, thank you very much for the guide. There is no documentation regarding clothing or how to add them without replacing them. Now I have a couple of doubts, we want to add clothing props. Like hats, glasses, etc. p_head_xxx.ydd p_eyes_xxx.ydd Also missing are two files that are teef_xxx_u.ydd and task_xxx_u.ydd Sorry for my english, google translator xD Link to comment Share on other sites More sharing options...
Soupiest Posted September 25, 2019 Author Share Posted September 25, 2019 (edited) 46 minutes ago, Aurion said: Hi Soup, thank you very much for the guide. There is no documentation regarding clothing or how to add them without replacing them. Now I have a couple of doubts, we want to add clothing props. Like hats, glasses, etc. p_head_xxx.ydd p_eyes_xxx.ydd Also missing are two files that are teef_xxx_u.ydd and task_xxx_u.ydd Sorry for my english, google translator No limit adjustment for props yet. And teef/task just wasn't touched. Didn't feel like it needed to be at the time. Edited September 25, 2019 by Soupiest 1 Link to comment Share on other sites More sharing options...
Aurion Posted September 25, 2019 Share Posted September 25, 2019 Perfect, we would like to know if it is possible to keep currently the slots you reserved and add task and teef. We are currently working to add clothes and since we already had clothing stores created. We will have to edit all stores with IDs displaced. Again, thank you very much for the guide and the file, without this it would have been impossible. Link to comment Share on other sites More sharing options...
disp911 Posted October 5, 2019 Share Posted October 5, 2019 (edited) //dell Edited July 24, 2021 by disp911 Link to comment Share on other sites More sharing options...
Soupiest Posted October 5, 2019 Author Share Posted October 5, 2019 10 minutes ago, disp911 said: Thank you very much for this addon, but is it possible to make it inside (through) last gta update with casino Diamond (mpvinewood) ? Why would you want that? It's useless to do it that way. Link to comment Share on other sites More sharing options...
Aurion Posted October 6, 2019 Share Posted October 6, 2019 He says it because when implementing it, if you already have clothing stores designed, you have to do them again with the new IDs. I think that is why. Link to comment Share on other sites More sharing options...
disp911 Posted October 6, 2019 Share Posted October 6, 2019 (edited) /dell Edited July 24, 2021 by disp911 Link to comment Share on other sites More sharing options...
Flow Posted October 17, 2019 Share Posted October 17, 2019 Hey Soupiest. For us this mod replaces things (e.g. "nacked" body of freemode male has no feet) - wondering if we are using this wrong but it seems not synced and replacing things. best regards Link to comment Share on other sites More sharing options...
Ch7os Posted January 7, 2020 Share Posted January 7, 2020 Am 17.10.2019 um 14:56 schrieb Flow: Hey Soupiest. For us this mod replaces things (e.g. "nacked" body of freemode male has no feet) - wondering if we are using this wrong but it seems not synced and replacing things. best regards Hey @Flow have you figured out a solution for this problem? Link to comment Share on other sites More sharing options...
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