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RageMP Addon content for MP Characters


Soupiest

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With this dlcpack, you're able to add up to hundreds of clothing WITHOUT replacing anything from the original vanilla game. 

In this pack, you'll be able to add the following as addon content for both MP_Female and MP_Male:

Heads/Faces (Up to 111!)
Beards/Masks (Up to 159!)
Hairstyles (Up to 185!)
Pants (Up to 128!)
Feets/Shoes (Up to 127!)
Secondary Tops (Up to 106!)
Decals/Emblems (Up to 93!)
Primary Tops (Up to 127!)

How does it work?:
From learning the hex codes in the .ymt files and spending hours figuring out where everything was, I made changes and added things into the .ymt files to make this possible. However, the dlcpack overwrites the initial MP clothing dlcpack (the original clothing from the game, albeit it doesn't REPLACE any clothing) so the limits are added BEFORE any new dlc clothing. DLC clothing comes after the limits as they were pushed further to make way for the newer limits adjusted.

In the future I will possibly adjust it even more if it's necessary.

 

How do I get addon content to work?

Simple.

  • Go into streamedpeds_mp.rpf
  • From there, it should be easy sailing. MP_Female stuff goes in mp_f_freemode_01 and MP_Male stuff goes into mp_m_freemode_01. 
  • Don't forget to affix (basically dragging a file into the "ArchiveFix" program) "streamedpeds_mp" or "streamedpeds_mp" if you added anything into those archive .rpfs.
  • Replace them inside the .rpf archive after affixing.

As for naming them, ONLY name them based off what I have shown here:

Head
DrawableIDs: (46 - 157)
Models: head_xxx_r 
Textures: head_diff_000_a_whi (or _chi, _bla, _lat, _pak, _ara at the end)

Berd/Mask 
DrawableIDs: (8 - 167) 
Models: berd_xxx_u 
Textures: berd_diff_xxx_a_uni

Hair 
DrawableIDs: (38 - 223) 
Models: hair_xxx_u
Textures: hair_diff_xxx_a_uni

Pants 
DrawableIDs: (16 - 144) 
Models: lowr_xxx_r
Textures: lowr_diff_xxx_a_whi

Feet/Shoes 
DrawableIDs: (16 - 143) 
Models: feet_xxx_u
Textures: feet_diff_xxx_a_whi

Accessory/Tops 
DrawableIDs: (16 - 122) 
Models: accs_xxx_u
Textures: accs_diff_xxx_a_uni

Decal/Emblem 
DrawableIDs: (0 - 93) 
Models: decl_xxx_u
Textures: decl_diff_xxx_a_uni

Tops2 
DrawableIDs: (16 - 143) 
Models: jbib_xxx_u
Textures: jbib_diff_xxx_a_uni

Start from the number from one of the components of which you're adding from the number the limit suggest. (For an example, if you're adding some shoes mod for the first time, then rename the files to "feet_016_u" and feet_diff_016_a_whi) 

 

Download! (Mediafire)

 

 

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Hi Soup, thank you very much for the guide. There is no documentation regarding clothing or how to add them without replacing them.
Now I have a couple of doubts, we want to add clothing props.
Like hats, glasses, etc.
p_head_xxx.ydd p_eyes_xxx.ydd
Also missing are two files that are teef_xxx_u.ydd and task_xxx_u.ydd

Sorry for my english, google translator xD

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46 minutes ago, Aurion said:

Hi Soup, thank you very much for the guide. There is no documentation regarding clothing or how to add them without replacing them.
Now I have a couple of doubts, we want to add clothing props.
Like hats, glasses, etc.
p_head_xxx.ydd p_eyes_xxx.ydd
Also missing are two files that are teef_xxx_u.ydd and task_xxx_u.ydd

Sorry for my english, google translator xD

No limit adjustment for props yet. And teef/task just wasn't touched. Didn't feel like it needed to be at the time.

Edited by Soupiest
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Perfect, we would like to know if it is possible to keep currently the slots you reserved and add task and teef.
We are currently working to add clothes and since we already had clothing stores created. We will have to edit all stores with IDs displaced.

Again, thank you very much for the guide and the file, without this it would have been impossible.

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  • 2 weeks later...
  • 2 weeks later...
  • 2 months later...
Am 17.10.2019 um 14:56 schrieb Flow:

Hey Soupiest. For us this mod replaces things (e.g. "nacked" body of freemode male has no feet) - wondering if we are using this wrong but it seems not synced and replacing things.

best regards

Hey @Flow have you figured out a solution for this problem?

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